Take on the role of the Big RPG Companies and churn out endless supplements and revisions of old, tired concepts to your loyal fans before the market collapses. A non-collectable card game that spoofs the gaming industry. Sense of humor required.
This will be an event for only hero decks, two deck format. All cards legal for use by hero decks are useable. Uses Council of Elrond rules. Prizes provided. $3 entry fee collected on site.
Bring your deck and be ready to fight for the prize. Find out who is the best hero. Only Hero persona's will be allowed in this tournament. Quickenings provided on site.
The time of the Gathering is now. Bring your deck to this event to pit it against your fellow Immortals. Deck size is 44 cards.This is a Qualifier for the National Title.
Got what it takes to become ruler of the new century? Well, you're not alone. Join other leaders as you battle for control of the world. Open play. If enough show up, it will become a tournament. Generic tickets welcome.
Sparks fly from slashing swords, volleys of arrows hiss through the air and spells flash across the landscape of war-torn Esfah! Players bring their own twenty-four-health army (no more than twelve health of magicians, no Magestorm! or promotional dice allowed).The best players advance to the finals. Revised DCM Rules, alpha tournament format.
Sparks fly from slashing swords, volleys of arrows hiss through the air and spells flash across the landscape of war-torn Esfah! Players bring their own twenty-four-health army (no more than twelve health of magicians, no Magestorm! or promotional dice allowed).The best players advance to the finals. Revised DCM Rules, alpha tournament format.
Sparks fly from slashing swords, volleys of arrows hiss through the air and spells flash across the landscape of war-torn Esfah! Players bring their own twenty-four-health army (no more than twelve health of magicians, no Magestorm! or promotional dice allowed).The best players advance to the finals. Revised DCM Rules, alpha tournament format.