Learn how our library has offered TTRPGs directly related to readers advisory to draw new people in and highlight our collections.
Description:
In this presentation, we'll share about the games we've hosted based on specific books, our annual top 15 book list, and the Summer Reading Program. These programs help draw in new library users while promoting literacy and our collections.
The presenter shares the principles of utilizing games in the social studies classroom. With these principles, any teacher should be able to utilize games in their classroom.
Description:
The identification of the following principles should allow a teacher to utilize game-based learning within the Social Studies classroom. The presentation will focus on the following segments:
1. The defining of Game-Based Learning—this provides a foundation for which to share these ideas amongst the participants
2. Identification of key principles
a. The utilization of a hypothesis/problem solving approach.
b. The selection of games to utilize in instruction—a model to use to select games
c. Ludological components—the evaluating of games to make them accessible to all students regardless of gaming experience.
3. The educational foundation to sell GBL to your administrator—a discussion of the following concepts: CAMS, Social Development Theory, Reflective Practice, and the Constructivist nature of games
4. Examples of GBL in the Social Studies Classroom
Learn how to build engaging all-ages programming for your library. Gain practical advice on how to build a programming collection for your library.
Description:
Are you a library employee looking to start a gaming program? Or maybe a library user who wants to help their library start gaming? Explore all the interesting side quests that tabletop gaming can take in the library from teen internships to creating a reference gaming website to building community partnerships. We will offer effective strategies and examples of board game facilitation best practices. The audience will learn how to create a professional development cohort through gaming. We will also explore selling the idea to library management and collection development strategies for all ages, including practical tips.
Merchant Guild is a data-first, global support company for the Tabletop & TCG Industry. With a presence across North America, Europe, and Asia Pacific, our global insights will help retailers grow!
Description:
With Retail Consultants in 12 countries and speaking nearly 20 languages, Merchant Guild has established a global footprint with the sole purpose of supporting the Tabletop and TCG Industry. GenCon Trade Day will be one of our first presentations of lessons learned from our own global Retailer Surveys. This session will provide insights into different global communities, store approaches, and case studies of success.
Our goal for this panel session is to be inspirational and bring some fresh ideas to your local communities and retail space; all while being driven by data to proving the success of these initiatives.
Methods to engage with your customers in order to grow communities
Description:
Drawing from a decade of experience in running a game store to discuss techniques to help grow communities and drive engagement in your game store.
How to coordinate with a community tournament organizer, have back ups/alternates and continuously receive feedback on how to keep events providing a positive experience. Also, how to handle problems players and maintain community standards.
How this benefits your shop and your customers in the long run.
You want your students to make games for a project. Where do you get started? We'll walk through materials, resources, instructions, and what to (and NOT to) do to set your students up for success.
Description:
You want your students to make games for a project. Where do you get started? Work with a long-term project-based learning instructor to walk through materials, resources, instructions, and what to (and NOT to) do to set your students up for success as they make games as a classroom project, final exam, or other assessment.
How to Incorporate Cosplay Content into Library and LGS Programming
Summary:
Build a local community of creative minds through programs designed to teach cosplay crafting!
Description:
Learn how libraries, mom-and-pop retailer shops, and other community spaces can source cheap or donated materials and provide fun and educational classes for kids and adults of all ages. Popular characters for cosplay often come from literature, making libraries and game stores a great resource for references. Let's build cosplay AND community together!
How to Start a Chess Club for your School or Library
Summary:
Learn how to bring chess to your students with National Chess Master (and former teacher) Adam Weissbarth. Adam’s organization has taught chess to over 150,000 children in its 20 year history.
Description:
Want to bring the game of chess to your students?
Chess is a fantastic game for students. It grows their critical thinking and problem solving abilities, all while teaching them the importance of sportsmanship. However, many educators are afraid to start a chess club if they are not experienced chessplayers.
This session will teach you how to overcome this obstacle and bring the benefits of chess to your student population. If you can teach social studies, you can teach chess!
Learn how Adam’s organization has brought the joy of chess to over 150,000 students. He will discuss how to successfully run a chess club at your school or organization. This session will include a Q&A session at the end.
How to get involved with GAMA: The Tabletop Game Association
Summary:
Hear from GAMA Staff as they share how to get involved with GAMA: The Tabletop Game Association, the benefits of membership and how the world's largest tabletop trade association can support you.