Let's explore the wild world of social media as a tool to bring more people to the table!
Description:
Tiktok, Instagram, Facebook, & Discord are each amazing tools for finding and building your digital community! Show your followers what you stand for before they even walk in your doors!
Want to start up an e-Sports program at your Middle School or High School? We just did that! Gather ideas from our journey to help develop your program.
Description:
SVHS, a 6-12 high school, has joined up with the IASP and GYO.gg to bring e-sports to our students. As a non-video gamer, I had a lot to learn to get the ball rolling. We will talk, devices, tech/network, games, organization and communication, and most importantly, how to get kids to realize this is a team program and not a play date once a week. Feel free to bring your experience and let's chat! 20+ year veteran teacher with experience starting multiple student led programs and a national championships in robotics.
Have you ever wanted to start a game club at your school, library, or business? Let us give you some tips and tricks for game clubs and D&D clubs.
Description:
This session is run by two experienced junior high teachers who have had a successful game club after school for 10 years, a 6-year gaming summer camp, and 6 years of a weekend role-playing club. We have a plan for making a board game club or a role-playing club. We will present ideas for starting and continuing a game club.
Come join Tony Seay from BlueGrace Logistics as he presents the tools and tips needed to circumvent the Supply Chain here in the US. Non US Companies encouraged to join, too.
Organizing a school TTRPG club is tricky and involves some creativity with storylines, materials, and structure. Now is your chance to play as a student in a TTRPG club would play; start to finish!
Description:
We know playing tabletop RPGS are beneficial to school age children. It can do amazing things for social skills, executive functioning, creative writing, historical understanding, and many other things. But have you had the chance to PLAY like a student may play? Come join Danielle Powell in an educators exclusive run of a TTRPG, just like she does for her club of 15+ students, and embrace your inner middle schooler again! Beginners welcome, resources provided and encouraged to be taken home. This is the perfect time to learn! If you played last year, this year will include a whole new adventure and resources.
Teaching the History of the American Revolution Through Role Play
Summary:
Describes Revolution Crisis RPG, in which students experience events that turned colonists from mostly-loyal British subjects to revolt, and exercises team building, communication, negotiation skills.
Description:
National Security Decision Making Game, Inc. designers discuss the American Revolution Crisis Game. The team has conducted seminar gaming since 1990, using professional techniques. As the US observes the 250th anniversary of key events, they felt it was a good time to reflect on personalities, agendas, events & energies that drove decisions. Developed in 2022 to create an interactive learning tool for the SHS and undergrad History-101 level, the game presents history in an experiential format that may impart insight a student won't get from books & lectures. On younger levels it also exercises team building, communication & negotiation skills. Historical figures included, amalgamated, excluded; events injected, counter-factual events to keep outcomes uncertain. How background material is provided, player aids used, character agendas applied. Game itself will be run Saturday at 6 pm.
What are the basics needed for a game program? Includes board, card, RPG, & video games! We’ll go over the ins/outs of setting up a program, including supplies, staffing needs, & other considerations.
Description:
Presented by Beth Pintal (Indianapolis Public Library) and Kyle Schenetzke (Hamilton Co Public Library).What are the basics you need for a game program at the library or a school? This can include board, card, RPG, and toys. And even video games!
The Benefits of Board Games on Speech, Language, and Communication
Summary:
Join this presentation to explore how board games can enhance speech, language, and communication skills, foster social interaction and boost motivation. Learn while having fun!
Description:
Discover the incredible world of board games and how they can impact children's speech, language, and communication skills. Join us as a registered Speech-Language Pathologist discusses the power of board games! As children engage in gaming, they naturally practice communication, expressing their thoughts, and engaging in conversations with fellow players. Through these interactions, they sharpen their articulation, expand vocabulary, learn to actively listen, and respond effectively. Beyond language skills, board games also foster social interaction, creating opportunities for connection, collaborate, and bond. They learn such skills as turn-taking and sharing. What makes board games truly remarkable is their adaptability for children with speech and language challenges. Gamification techniques can be used to create tailored experiences that address specific communication goals.
Young gamers are a problem at game night. Ages 6-12 want to play with older siblings but the box says Ages 14+. Now what?
Description:
The Lexington Gaming Association hosts game nights at our local friendly game shop Wednesday nights and our local Barnes and Noble Thursday night. We also host a game day on the Second Saturday of the month in the library and run D&D on the Third Saturday at another library. We will discuss what games we teach at cons, libraries, schools and game nights. We will talk about how they are different from event to event and why we teach particular games.
The Two Player Experience - Games and Relationships
Summary:
Games are much more than an entertaining hobby. Tabletop games have the potential as tools for mental health and relationship enhancement.
Description:
Join us for a unique presentation of Floodgate Games titles and the importance of the two-player experience. We'll cover existing and upcoming additions to the Floodgate Games catalog and we'll have a conversation about games as relationship-strengthening activities. We'll be joined by Dr. Josh Littleton, a respected psychotherapist, researcher, and clinical sexologist. As the founder of Board with Sex, Dr. Littleton is committed to enhancing the mental health and relationships of his patients through the innovative use of tabletop games.