Business Model Development for Creative Entrepreneurs
Summary:
For new or emerging entrepreneurs. Learn the basics of business model development w/ the "business model canvas" tool. Improve your understanding of customers, suppliers, assets, operations, & more.
Spend dinner break in the Suite to meet some ION clients who are bringing their business into the future with modern tech. Food available for delivery via the delicious Osteria Pronto downstairs!
Corporate Trainer Tips and Tricks to Spread a Joy of Playing… and Sell More Games
Summary:
Apply Adult Learning Principles to connect with customers, effectively teach games and sell product. Discover different learning approaches and take a self-assessment to determine how you learn.
Cosplay is the intersection of narrative, self-expression, and construction. Learn how cosplay can be part of many different curriculums for high levels of student engagement and product production.
Counter-Insurgency in the College Classroom: GMT's COIN Series as Pedagogy
Summary:
Using GMT's Counter-Insurgency (COIN) series, presenter will demonstrate educational applications of various games in this line as case-studies in the historical importance of asymmetrical conflict.
In this session, we will talk about how to construct puzzle hunts, including calibration and theming of puzzles and crafting a successful meta-puzzle to tie everything together.
Description:
Puzzle hunts are a combination of scavenger hunt and puzzle solving. They can be used to encourage teamwork and learning across diverse groups of students, employees, and others. In this session, we will talk about how to construct puzzle hunts, including how to calibrate your puzzles to your audience, create puzzles within the disciplines or topics you want to convey, map your puzzles to your themes, and craft a successful meta-puzzle to thematically tie everything together.
We walk through all of the components of building a multi-dimensional historical simulation. We address how to immerse players in a time period while still allowing freedom.
Description:
We walk through all of the components of building a multi-dimensional historical simulation. We address how to use actual historical context, military tactics, innovations, politics, and economics to immerse players in a time period, helping them to understand and empathize with the decisions of that era while still allowing freedom to make different decisions than what happened historically. We will showcase a WWI simulation we created to help ground the discussion and will provide all of the rules and materials and discuss how to adapt it for different needs for those who want a jumpstart on their simulations.
Learn to create a gaming unit based within Literacy standards, using specifically Lucy Calkins curriculum (Narrative, Informative, and Argumentative). Is applicable to all Literacy classes.
Developing and Running Educational and Training RPGs
Summary:
Engage with game developers and instructors with experience from preschool to post-secondary classrooms and corporate training environments discuss what makes for good RPGs in these enviornments.
EDURPG and Gamification. These games are set for MS and HS, but variations can be very successful in the Elem. We will discuss the process, struggles, successes, and how to incorporate.