Adventures in the Classroom: Game Design with Early Elementary Students
Summary:
Teaching game mechanics and design to early elementary students is an adventure in itself. This panel shares lessons gleaned from 2 summers of board game design with rising 2nd, 3rd, and 4th graders.
Description:
start with simple mechanics, like matching in a memory game, or cooperative play in Family Pastime's Max. We all play them and talk about how they work. Then, I introduce more complex versions of the same mechanics, like Taiga, or Forbidden Island.
After a couple days like this, I ask them to think about the kind of game they'd like to design.
Cutting-edge gaming technology is quickly closing the divide between digital and physical, and ION's R&D team will make sure you know what's coming next (and how it will help your retail business).
Beyond Welcoming: Including Women and Minority Gamers in Your Educational Community
Summary:
First presented at SXSW Gaming, this interactive event will help you level up your gaming community and open up immersive learning through play for often under-served populations.
Beyond Welcoming: Including Women and Minority Gamers in Your Store Community
Summary:
First presented at SXSW Gaming, this interactive event will help you level up your gaming community and tap into an under-served demographic that drives 70-80% of all consumer purchasing.
Play is for everyone; it can be a way to develop a faster brain, teach relaxation and engage people in creative brain health. Learn about the play approach to cognitive health.
Building Board Games for Educational and General Audiences
Summary:
Board games allow us to explore topics in multiple fields through a form of simulation. This makes them ideal as a lab of experiementation for the humanities. Matt Shoemaker will help you learn how.
Description:
Board games allow us to explore topics in multiple fields through a form of simulation. This makes them ideal for use in the humanities as a lab of experiementation. Join Matt Shoemaker, who has modified several board games and RPGs for pedegogical uses and is currently working on the game Bee Lives: We Will Only Know Summer, to learn more about the difference between games that are good for classroom use compared to general audiences, and how you can tweak and create games that can appeal to both audiences. Participants should come with a topic they wish to cover in the classroom using a boardgame.
Learn how Soft Skills are being developed through the use of Tabletop and RPG games in a secondary special education classroom. See and plan how to do the same in your setting.
Description:
During this hour participants will review what soft skills are and the importance of their instruction. Participants will walk through incorporating a game into part of a lesson/unit on developing different soft skills. See how RPG mechanics are used to explore decision making in life, through students creating their characters and rolling (literally) with challenges they are likely to experience in the “real world.” Hear about the challenges and successes in the implementation and be advised about things to consider when starting to use games to develop soft skills. Lastly, in small groups or individually, outline a lesson/unit focusing on a skill specific to the population with which participants work they can bring back to the classroom.