Learn from a counselor about starting, running, and the outcomes of a therapeutic tabletop gaming group at a community college.
Description:
For the past two years, the presenter has been running a therapeutic gaming group in a 2-year community college setting, utilizing different games including D&D and Dungeon World. This presentation is NOT designed to take the place of therapeutic training, but will go into some of the goals of therapeutic gaming, as well as the process of beginning and running this type of group.
This seminar will examine how Star Trek (and other sci-fi storytelling) helps a child’s psychological development through the human experiences of “story” and “play”.
Description:
Children possess two educational technologies: Story and Play. These are the tools they use to interact, lean, and develop both physiologically and psychologically. Popular culture can have a great influence on their development for better or worse. This seminar will examine how stories like those found in Star Trek, with their pro-social messages, can help a child develop empathy, confidence, bravery, and compassion.
Tools to handle conflicts at the gaming table. Including politics, racial disputes, sexism, and more.
Description:
Presented by Beth Pintal (Librarian, Indianapolis Public Library). You will be provided tools to help you resolve any real life problems that may infiltrate your gaming group. Today, we deal with a lot of division. These tools will help you work through problems that arise due to conflicts in your group, including political, racial, sexism/misogynic, and other conflicts.
Top Games for Total Class & Small Group Instruction
Summary:
Dr. Niecikowski will present his top recommended games for total class and small group instruction based on 27 years of classroom and gifted education teaching.
Description:
Recommendations include content area and grade level considerations as well as student developmental, ability, emotional, social, physical, and readiness (ZPD) needs. Game modifications and variants will also be discussed..
Trials and Trivialations: Creating a Trivia Program for your Staff and the Public
Summary:
Learn how to create several types of trivia games that can be done with participants of all ages. You will come away with several ideas as well as enough questions to create your own trivia program!
Description:
After attending this event you will learn the following: where to locate sources for questions, different types of trivia games you can play with patrons and staff, how to create a well balanced trivia game or a trivia game based on a theme, how you can adapt games like Wits and Wagers to be suited for your colleagues or patrons You will come away with sample questions you can use for a future trivia program as well!
Understanding Intellectual Property: From Open Licensing to AI
Summary:
Gain an understanding of the fundamental IP rights tabletop businesses should be aware of and how to navigate current topics such as open licensing and AI art.
Description:
In this session, games lawyer Anna Poulter-Jones will provide an overview for tabletop retailers and other industry professionals on fundamental points of commercial and intellectual property law, as well as providing a toolset for licensing and protecting IP, with practical examples on how to navigate more challenging areas such as open licensing (think OGLs, ORCs, Creative Commons, and the like) and artificial intelligence. The value of tabletop games businesses largely resides in the IP which they own or can commercialise, so being aware of your IP rights, how best to protect them and how to navigate the rights of others can be crucial to the growth and success of businesses in this space. Which is also why, as the past year has shown us, many of the most complex and contentious issues within the tabletop industry come down to core principles of intellectual property law.
WHAAAATTTT? Using Gamification Design to Teach Required College Courses!
Summary:
Designing course content is tricky! Doing it in a way that interests students in required courses is a Gordian Knot! Join your IU colleagues for inspiration AND support for this age-old problem!
Description:
College students often view required courses as tedious at best and unimportant and unworthy of their time and effort in worst-case scenarios. But what happens when these required courses are built upon gamified approaches and playful pedagogy? Is it possible for adults to earn college credits and complete pre-requisites while enjoying the process and learning the course content? YES IT IS! Join faculty from Indiana University to get some inspiration and brainstorm your own future course design! (This session is not conceptually tied to specific software, but it will demonstrate various applications integrated into the curriculum.) Faculty from all K-12 and college disciplines at all learning levels will take inspiration from this session. Session participants will have time to discuss, process and brainstorm their own course design applications of shared ideas.
This session will showcase examples of how to incorporate business principles into your lessons, projects, and class design, helping you create structured, engaging experiences for your own classroom.
Description:
Standard curricula across all disciplines—even business!—fail to take advantage of lessons from business. However, experts have studied and written about business practices extensively, offering insights that can be incorporated into almost any setting. Bringing these business principles into the classroom allows students to see how their work and the skills they’re developing, no matter the subject, will connect to real-life experiences in their future. For example: Navigating unclear instructions Critically evaluating and analyzing problems Handling non-performing teammates In this session, we will showcase examples of how to incorporate business principles into lessons, projects, and class design. We will also discuss how to create structured, engaging experiences that offer students unique lessons they’ll be able to apply, both inside and outside the classroom.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game – With One Minute for One Change!
Summary:
What does the lesson “Finding Citations,” the game Trivial Pursuit, and the mechanic “Bluffing” have in common? Answer fun riddles from my published design game that gamify your exercise in 1 MINUTE.
Description:
In this boot camp brainstorm, you will enhance a teaching lesson or training exercise with the mechanics of popular board games in multiple one-minute rounds. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. Led by a professor who leads similar workshops every year at Gen Con, and based on his design tool “What’s Your Game Plan?” and his best-selling book for teachers “The Allure of Play” (allureofplay.com).