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21. Games as Multilingual Education Resources

22. General Education, "Skills Goals," and Ungrading: Games in the College Classroom

23. Get Up and Play: Gamification in Action

24. Growing Successful TCG Tournaments > 100 Players

25. Hello AMIGO! What's New and Coming Soon

26. Historical Gaming In Graduate Education

27. ICv2 White Paper: Hobby Games - State of the Industry

28. Integrating STEM and Culture into Educational Roleplaying

29. Intro to Shipping and Distribution in Asia

30. Learning to Lose: Using Board Games to Promote Sensory and Social Skills