From the dining room to the FLGS, the gaming table is a place to practice language development. This event is for educators looking for classroom games & retailers wanting to expand their market.
General Education, "Skills Goals," and Ungrading: Games in the College Classroom
Summary:
A talk on challenges inherent in using games in the college classroom and approaches to overcoming them using careful selection of student learning objectives and ungrading strategies for assessment.
Description:
This presentation presents approaches to using games in the college classroom with an eye toward avoiding frequent pitfalls, especially with regards to assessment. It explores the types of skills that are best learned through games, misconceptions about the possibility of learning through play, and ways in which ungrading strategies can be used to appropriately assess desired student learning outcomes.
During this hands-on workshop for all types of educators, experience several games that get your students away from their desks to playfully learn. Then, explore how to apply these to your classes.
Description:
With adaptations across disciplines and age groups see how a variety of games can be utilized in your classroom such as strategy, puzzle, card, role-playing, collaborative/co-op, game show, classics, chance/luck, sports, and more. You’ll play various games which will be followed by a brainstorming discussion of how to adapt them to different ages, subjects, and be inclusive to the needs of individual students. Take everyday items like balloons, playing cards, dice, paper, markers, different types of balls, etc. to create simple, but effective educational tools. Mini-games give you activities for under 5 minutes or develop episodes that can happen across multiple classes. You’ll also learn about the basic principles of gamification to help you devise and tailor your own games. The possibilities are endless. By the creator of “Gamification for Educators” Gen Con Online 2020 & 2021.
Melee.gg staff have run successful events for Magic, Yu-Gi-Oh! & other games around the world. Learn from them how to plan, advertise, and execute tournaments with more than 100 players at a time.
Description:
The presentation will focus on showing you the method of planning your own event or event series supported by using the Melee.gg platform. After the presentation, we will conduct live Q&A.
This talk will discuss my experiences as a law professor who has used historical gaming in my courses on international law and history for more than 30 years.
Description:
This talk will discuss the different games that I have used, the ways that I use them, the reactions of the students, the changes that I have made through the years, the differences between using board games and computer games, and the differences between using games in higher education and elsewhere.
Integrating STEM and Culture into Educational Roleplaying
Summary:
Integrating STEM, SEL, and Culture into educational roleplaying games for all ages.
Description:
How-to instructions and simple steps provided as well as a free sample adventure to run at your school, camp, library, museum, etc. Culturally relevant stories in games and education can deliver an experience or lesson that captures the player or student’s imagination and inspires emotional engagement while also providing context for learning. We will cover how to use cultural stories in a sensitive and appropriate manner in your games or classroom to improve engagement, comprehension, and retention. We also explore different ways to integrate STEM and SEL into the game or lesson.
101 for shipping and fulfilment into Asia, open Q&A with attendees.
Description:
Come discuss the important topics with fulfilling orders in Asia with VFI CEO, Jeremy Foust. Topics such as packaging size, VAT shipping, cost estimates, delivery time expectations and marketing are often pitfalls for new publishers, and it is often more pronounced into the Asian region, these will all be discussed to help prepare you for your current or future campaigns. VFI has over 6 years of experience doing fulfilment specifically for board games in Asia, and we are happy to help you learn what lessons we can share.
Learning to Lose: Using Board Games to Promote Sensory and Social Skills
Summary:
Hear a pediatric occupational therapist’s take on how board games can be excellent tools in the home and classroom for promoting social and sensory skills in children, with and without disabilities.