Create In-Store Excitement With The New WizKids D&D Onslaught Miniatures Game!
Summary:
Learn about our new tactical skirmish miniatures game Dungeons & Dungeons: Onslaught, post-launch content calendar, plans to support stores with organized play, events, marketing collateral, & more.
Got a dream for a great new game? Want to go pro with your cosplay? Go from dream to plan in this fun, creative business planning workshop.
Description:
Forget what you think you know about business plans - in this workshop we'll focus in on the key three things that will make or break your business. No laptops or spreadsheets required! If you already have your business started but you know you could be doing better, this workshop will help you hone in on how to get there.
A time to socialize and demo games from some of your favorite Trade Day presenters and exhibitors. All Trade Day attendees welcome.
Description:
Chat as you play games and share what you learned with your fellow Trade Day attendees. A no host bar available. This event is for Trade Day badge holders and Trade Day Event Host/Presenters only.
Presenting a fun, yet coherent series of RPG events for kids can be tough when you have new people each week. We'll have ideas for making the new kids welcome and old hands entertained!
Description:
We'll have things to say about the following: 1. Simplifying record keeping for things like treasure and experience points. 2. How to handle things when your sessions have to be short each week. 3. Welcoming new kids when you're in the middle of a story. 4. What published adventures work well in this sort of environment. 5. Things you can add to your RPG sessions to make it memorable for the kids.
Fight Monsters, Level up! Using Gamification Activities to Drive Engagement in the classroom.
Description:
Learn from an experience teacher how using character sheets, quests, and theme can help increase engagement, community, and fun into any classroom. Take a slice from this workshop or incorporate the whole pie!
Come by and play Rocket League and Fortnite! Our mobile esports arena will be running for-fun matches for you to learn and play games with others, no prior skills required.
Description:
Come by and play Rocket League and Fortnite! Our mobile esports arena will be running for-fun matches for you to learn and play games with others, no prior skills required. Talk with us about setting up your own esports club or program at your institution.
Numbers matter, and we can help! Come let the Witten Financial team of experts demystify the world of financial reports to help you run a better business!
Finding and Deploying the Right Games for Your Classroom
Summary:
Finding and crafting games for implementation by individual teachers, librarians, and others
Description:
Do you already have a game in mind? If not, how do you choose a game or game engine for your needs? How do you need to modify it to fit your goals, classroom, students, and school (and maybe district)? What makes a game work in the classroom? These questions and more will be addressed, and there will be time to craft game implementations for individual teachers, librarians, and others, as needed. This conversation will cover all subjects and range from toddlers to graduate schooling. We will also investigate connection to your local standards, as needed.
By Designer Jason Cox, FYOV is a small group/educational version of Tim Hutchings' Thousand Year Old Vampire. Come learn about the game and help us playtest it!
Description:
Five Hundred Year Old Vampire (FYOV) is an educational adaptation of the game Thousand Year Old Vampire (TYOV) by Timothy Hutchings. In FYOV, players chronicle the long existence of a Vampire through the creation of a written journal and a series of player-made artifacts. The Vampire is one of several in a Cohort created by other players, the few beings that persist through the ages as they do. The Vampires will do things the players would not, both monstrous and awe-inspiring, and will provide a new perspective for players to see history and humanity for. Play progresses semi-randomly through Prompts. As players answer the Prompts through their journals and artifacts they will see their characters change and grow farther from their humanity even as they reflect the new times that they must adapt to.
Help your students learn science concepts using games and related activities. Concepts include the water cycle, renewable resources utilization and regulation, water pollution, and radiation.
Description:
Experience a variety of science games that can help students learn and internalize science concepts by doing rather than hearing. Hands on activities spur class discussion, especially when some competition is added to the mix. Talking about strategies that worked more effectively easily turns into discussions of real-world ideas and issues. Concepts explored and reinforced during these games include the water cycle, renewable resource utilization and regulations, water pollution investigations, radioactive decay and other concepts. The activities are designed for upper elementary classes through middle school and into introductory chemistry and biology classes.