Two teachers illustrate how to start a board game club and/or a role playing club. Topics include starting from scratch, how to get free supplies, and getting kids excited about your club or camp.
Just for retail store owners to gather, meet and talk shop. Meet other game store owners from everywhere, talk about now, the exhibit hall, and the future.
Retailers: Talking about Games with Parents/Teachers
Summary:
Selling a game to a gamer is easy, but how can you better communicate with teachers and parents? Learn how to talk about learning gains, classroom connections, and more from a school administrator.
We will use a Cuban Missile Crisis RPG and play with Fate mechanics for educators. Workbooks will be available for all attendees. More info on the website!
Description:
We will use a history role-playing game and play with Fate mechanics to demonstrate a modified Fate system for educators. Workbooks with the game mechanics and recommendations for how you could use RPGs in education will be available for all attendees. Enjoy a fun simulation of a major historical event and leave with tools for educators—or just come to play JFK or Castro!
Demo the first ever expansive CCG designed to increase motivation and participation in school.
Description:
This game allows players to compete in simulated school activities. The game is designed to offer students the opportunity to compete for cards in a class setting. Fully customized "mentor" cards feature the classroom teacher and objectives from his/her lessons! Your students will love competing against each other in class to obtain rare cards. This game can be taught in as little as 15 minutes and offers over 150 unique cards in the first expansion. Participants will learn how to play the game and have an opportunity to provide feedback, participate in games, and ask questions about how this game can help their classroom. Each participant will leave with a "mentor" card which will feature information they can share with other educators or their administration.
Recruitment and retention. Introducing European Board Games to American kids. How to compete against video games. How your club can outreach to teachers, local game stores, and libraries.
Kids can design games! Learn how to teach game design to kids of all ages at the library or in the classroom, and how to adapt it based on your needs. Resources provided!
During this session we will give an overview of the table top game "Is That The Best You Can Do?". Then we will walk through a short sample lesson plan based on the game.
H.A.K. Club, for short, is a RPG club of elementary and jr. high aged students that is sponsored by a rural Indiana library. Learn how this club began and what keeps these kids playing.
Description:
The H.A.K. Club began in January 2017, formed by 4 students from the Hagerstown Elementary School and a librarian at the Hagerstown Public Library acting as sponsor. The students wanted to learn to play role playing games and there was interest in using it as a play test idea for the community outreach coordinator of the school interested in the benefits of students playing role playing games. The club has grown, expanded to two "level" age groups of participants.
The group has been written about in newspapers and has been part of two summer reading programs and been featured on the list of "Great Things Happening in Indiana Libraries" by the Indiana Library Federation (ILF). We want to share the origin, the challenges that were faced and the secrets to our success as this group has continued for over two years.