How to Select, Implement and Advocate for Games in Education.
Summary:
With over 10 years experience implementing games in education, Brian Mayer shares how to find games that meet curricular needs; including tips for adjustment, implementation and advocacy.
Description:
Join Gaming and Library Technology Specialist Brian Mayer as he shares over 10 years of experience using games in classrooms and school libraries.
Strong curricular, learning and growth connections are often embedded in many games though they may not always be obvious. Come learn how to dissect game resources, diving deeper than critical thinking and problem solving skills to find the standards support critical for justification of class time.
Also covered will be advice on how to approach adjusting play to meet time restrictions and class size and advocating with administrators and educators for the value that games hold as educational resources.
Attendees will have hands on time to practice many of the skills covered in the session and will get takeaways to help them be successful in their own environments.
If you are a retailer, teacher, librarian or health professional you need to network across the professions to build a community. Hear suggestions on how to create relationships across these tiers
Outreach Gaming: Quick Game Experiences for Engaging the Public at Community Events
Summary:
Use games for library outreach at events like street festivals, markets, and art fairs. Participants will receive game recommendations, best practices, and play games proven effective for outreach.
Description:
Outreach events present unique opportunities for libraries and educational institutions to connect with the local population. Street festivals, concerts, art fairs, museum nights, and other events bring people with common interests together and allow them permission to play. Through transforming the library booth into an active space using games, it’s possible to invite the public to play while having friendly conversations about services available, discussing the mission of the library, and humanizing the institution overall.
Join Paizo Publisher Erik Mona and Director of Sales Pierce Watters for a sneak peek into exciting developments for the Pathfinder & Starfinder roleplaying games in 2019 and beyond!
Pandemic is a treasure trove of concepts. Explore practical applications of the board game to teach middle/high school level life science, mathematics, public health, and more.
Description:
In a medical themed sophomore STEAM course, I use the board game Pandemic to introduce students to the CDC, to discuss roles on a team (and how they can use their strengths), map skills, vocabulary, strategy, and more. Many aspects of the game can be supported with content and activities from the Center for Disease Control and Prevention, as well. Participants should leave with a list of how to use Pandemic in their classroom as well as a broader discussion of how games can support classroom learning.
We want to hear from you! We want to grow our relationships and in-store experience with our retailers and customers, and we want you to help. Bring your ?'s
Description:
We want to hear from you! We want to grow our relationships and in-store experience with our retailers and customers, and we want you to help. Bring your suggestions, questions or just comments about the way we've done things, or could do things better. We're here to help you sell games.
Learn how to have students create their own tabletop RPG experiences in the classroom or library. Different systems will be addressed as well as the entire process from start to finish.