Using No-tech to Low-tech Assistive Technologies to adapt gaming experiences for special populations.
Description:
This will be a presentation showing a variety of games that we have adapted using no-tech to low-tech assistive technology for special populations ranging from K-adult. These are mostly DIY adaptations that are made to existing games for varying ages.
Be the first to see the new summer releases from AEG. Paint with the masters in Atelier, craft the greatest salad ever in Point Salad.
Description:
Be the first to see the new summer releases from AEG. Paint with the masters in Atelier, craft the greatest salad ever in Point Salad, explore the depths of Lost Atlantis including favorites like Smash Up and Mystic Vale
Board games that Empower Students to Save our Planet!
Summary:
The inventor from Adventerra Games will present our new line of environmental board games: Watergame, Recycle Race, Powerhaus, and Global Warning. Play any 2 and discuss best classroom practice.
Description:
Watergame (age 7-9) uses color to teach kids water saving behaviors to practice and water wasting behaviors to avoid in real life, and the importance of working together to ensure enough water for the less fortunate. Recycle Race (8-10) puts elementary age kids in competition to clean up the city and recover the hidden environmental treasure in the objects put out for disposal. Powerhaus (10+) shows how to save real money at home by reducing energy consumption with sensible behaviors and smart investments. In Global Warning (13+), each player has a hand of color-coded Solutions cards to apply to common environmental Problems on the board. Players earn victory points by cleaning up local problems, but the earth will heat up unless and until they work together and pool resources to solve global problems! Will they learn to cooperate in time to prevent climate change meltdown?
Build, Grow, and Sustain Gaming Programs in Your Library
Summary:
Join GameRT board members for an in depth coverage of gaming programs for libraries. We will explore best practices, exemplars, resources and contacts for building a successful gaming program.
Description:
For over 10 years, the Games and Gaming Roundtable has been the library professional's home within the American Library Association. The group has worked on behalf of libraries, providing guidance and support for growing gaming programs and serving as a bridge to the gaming industry, advocating on behalf of the unique opportunities that libraries provide.
Please join Games and Gaming board members Jenn Bartlett and Brian Mayer as they share a plethora of resources to help your gaming program thrive. Whether you are just starting out or are looking to expand your program, the session will provide resources, exemplars, contacts and opportunities to help gaming grow in your library.
Celebrate Apollo 11 50th with STEM Gaming (Gr 5-12+)
Summary:
Will your kids go to the Moon or to Mars first? Help them learn about risk management, cooperation, lag time planning and other STEM basics by using games. Low cost methods provided.
Celebrate Apollo 11 50th with STEM Gaming (Gr K-6)
Summary:
Will your kids go to the Moon or to Mars first? Help them learn about risk management, cooperation, lag time planning and other STEM basics by using games. Low cost methods provided.
Teaching computer programming through tabletop games is a research-backed best practice approach for both students and teachers. Come learn about great resources for starting a coding program.
As retailers, do we go to conventions for fun? Or for work? In this class, we will talk about tips and tricks for making the most of our time and for getting the most out of our convention time.