Tailoring library game programs to include all patrons. Includes working with caregivers, organization of game night for disabled, different types of programs, and ideas for funding.
Game Stores and Educators: Why You Should Work Together
Summary:
A short primer on how and why game stores and educators should work together. Topics include which games to pitch as educational, and using incentives as community outreach. For retailers & educators.
What do we know about how games influence learning? With over a decade of academic focus on games and learning, we'll translate what we know back to how we should play and design games for learning.
Description:
What do we know about how games influence learning? There's been over a decade of academic focus on games and learning, and we'll translate what we know back to how we should play, design games for learning. We'll focus on current tabletop, RPG, and digital games research from Indiana University's Playful Culture Lab, along with perspectives drawn from participation other academic/gamer communities and organizations, such as Games+Learning+Society and the Higher Education Video Game Alliance.
Join us to learn how you can use IELLO games for education and fun!
Description:
Join us to learn how you can use IELLO games for education and fun! Whether you own a game store, run community events at your library, or work as an educator, you will learn how to use our games for education and entertainment!
Teachers: join a moderated discussion about integrating games into kindergarten through collegiate classrooms. Bring your own experiences and hear from others about what works and what doesn’t work.
During this session you will learn about games to help ESL Students in your classroom. You will also learn about how games relate to CCSS and WIDA Standards for ELS Students. New games added for 2015!
Gamification Techniques for Efficient and Effective Business Meetings
Summary:
Transform your meeting with Gamification! Learn to replace that overwhelming feeling of dread when you see that four hour “Strategic Planning” or “Product Innovation” meeting in on your calendar.
Description:
Transform your meeting with Gamification! Learn to replace that overwhelming feeling of dread when you see that four hour “Strategic Planning” or “Product Innovation” meeting in on your calendar. In this event, you'll learn techniques to engage meeting participants, reduce time and improve the quality of your meeting deliverables. We’ll practice techniques which have been used successfully to gamify common meeting agenda items such as brainstorming and the refinement of talking points.
This seminar is designed to enable educators to apply game mechanics to their pedagogy, increase student engagement and ownership, and address the real world problems teachers face.
Description:
Our team will present data we have collected for three years in an Alternative Program setting in Louisville, Kentucky geared towards at-risk youth. During this time, we have applied different game mechanics to the core-content courses (English, Math, Social Studies, and Science). Our presenters have first-hand experience applying the mechanics and psychology that drive gamers to interact so frequently and positively with the games they love. We are educators who recognize the pitfalls effecting at-risk youth: emotional trauma, high drop-out rates, drugs and alcohol, teenage pregnancy, and neighborhood violence. These factors make agency in education all the more important for empowering disenfranchised youth. With gamified curriculum we present our unique students with their own keys to a kingdom that, until now, had only been a fantasy.