Ryan Skinner (Cryptozoic Sales Manager) will preview the Cryptozoic product releases that are planned for the remainder of 2015 and will also provide a peek into 2016. Q&A session to follow.
Description:
Founded in 2010, Cryptozoic Entertainment, Inc. is a premier developer and publisher of original and licensed board games, card games, comics and trading cards, including the DC Comics™ Deck-Building Game, The Walking Dead™ Board Game, The Big Bang Theory: The Party Game and Ghostbusters™:The Board Game, the 8th most funded tabletop game in Kickstarter history. Following a philosophy and core principle of "Fans First," the dedicated gamers and fans of the Cryptozoic Entertainment team are focused on producing fun and amazing products along with epic events that bring all gaming fans together as part of the Cryptozoic community. Visit www.cryptozoic.com for more information about product releases, events and news.
When is it ok to divorce a customer, make them go to counseling or just encourage them to date other stores? Do we make a mistake trying to be the expert?
Death to Jeopardy: Building a Better Classroom Game
Summary:
This workshop will help teachers examine and understand the best practices for creating and assessing classroom games (in any subject!) that are affective, content-driven and exciting for students.
Can't find a game that teaches what you need to cover in class? Why not create your own? A fun look at educational game design.
Description:
Dr. Heidenreich has developed many simple pen and paper games to teach math skills and topics in his College Algebra, Pre-Calculus, and Calculus courses. In this session we'll cover the theory of quick game design, tips, and pitfalls to watch out for. As a concrete example illustrating these things, we'll play some of his games in the session. Free copies of the rules and materials for these games will be distributed to any who request them.
A discussion on the educational benefits of gaming in communicating cross-cultural experiences. Includes topics demonstrating an increased need for diversity in gaming media.
Description:
Join presenters Nathan Gandy (Psychologist, Lead Instructor at Crowder College) and Ben Barnes (Second Chief of The Shawnee Tribe, Director of Shawnee Language Preservation & Education) as they discuss the need for a greater cultural representation in gaming and popular media. This lecture will outline the psychological and sociological benefits of having more diverse characters and scenarios, as well as gaming’s ability to help educate participants on difficult or foreign concepts due to cultural differences. This discussion will touch on gender, race, sexuality and other cultural representations in gaming media.
Don't Dream, Design: Game Jams and Design Projects for Learning and Growth
Summary:
Join author and game designer, Brian Mayer for an interactive workshop exploring non-digital game design programs as tools for developing makers, exploring curriculum and fostering growth.
Why are we calling this the Epic Year? Find out as we reveal amazing upcoming 2015 releases, 2016 releases and how you can partner with AEG to make these games into massive successes in your store.
Modify curricular materials to include games and game design. Help support your students in playing and designing games that increase their content knowledge and critical thinking skills.
Description:
Finding a place for gaming. Learn how to fit games and game designs within your classroom. This session will give you tools for justifying the inclusion of games within both formal and informal contexts, modifying current curricular materials to include gaming and/or designing, and provide resources, supported by educational research, in developing and teaching your own gaming agenda. We will talk about how games can be used as a formative assessment tool within problem based learning environments as well as provide examples of successful implementation and present empirically researched studies on the benefits of game design and gaming in the classroom.