Come get this question answered by Aaron Witten, CFP®, CRC®. Get the scoop on all types of insurance coverages available, and if they make financial sense. Presentation w/ Q&A to follow.
Upper Deck will be discussing new games and upcoming releases. In addition, there will be discussion abut current & future plans for Organized Play for both Vs. System® 2PCG® and Legendary®.
Play is for everyone; it can be a way to develop a faster brain, teach relaxation and engage adults in creative brain health. Reach customers with Dementia and Autism by playing a game.
Using Games As Classroom Tools to Increase Attention and Processing Speed
Summary:
Learn about games every teacher should have in there classroom and how they can help increase your student's attention and processing speed, making them more focused as well as better learners.
The emergence of virtual reality presents unique opportunities for teachers and students to emerge as thought leaders in both consuming and creating VR content. First Hand Experiences shared.
Description:
The emergence of virtual reality presents opportunities for teachers and students to emerge as thought leaders in both consuming and creating VR content. Classrooms can steer development with VR companies through iterative feedback, an invaluable resource to developers. This positions students as real world beta testers and consultants. Students creating VR content can spur interest in STEM (or add Art for STEAM) by creating student game-dev teams. Students take on mutually-dependent roles as programmers (Unity, Unreal), 3D modelers (Sketchup, Autodesk Maya), and level designers. Sample student team project shared. All software used is free (VR hardware not included). Attendees will get to experience student-created content on the Oculus Rift and will receive curriculum developed by the panelists for creating content, and a curated list of cross-curricular applications.
What Game Rules Can Teach Us About College Syllabi
Summary:
A discussion regarding my (and my colleagues) attempts to create college syllabi modeled after our favorite board game rulebooks.
Description:
This is essentially a continuation of the 2015 Trade Day event I held under the same title. We'll simply focus on more recent efforts to create engaging syllabi and course design.
Just as lifting weights can build muscles; playing quality games can build thinking skills. Games are valuable tools. Together let's explore a few good games and discuss the STEM skills they exercise.
Demystifying the different types of insurance and extended warranties. Are they worth the price? Come find out the answers in this seminar provided by Aaron Witten, CFP®. Q&A session to follow.
Description:
Ever wondered what all those different types of insurance are on your benefit open enrollment, or if they’re worth the price? How about warranties on your furniture, appliances, or electronics? Come find out the answers in this seminar provided by Aaron Witten, a Certified Financial Planner™ and game industry fan, from Witten Financial Services. Q&A session to follow, to answer questions about your specific situation!
Join us for a discussion of how to build a community among the gamers who shop and play in your store.
Description:
oin us for a discussion of how to build a community among the gamers who shop and play in your store. A community is a great way to build repeat business and customer loyalty in your store, and is essential for stores with in-store play events. Hosted by Phil Herthel of Saltire Games and based on his GGI magazine article, “Everything I Need to Know About Running a Game Store I Learned Watching Cheers.”
A case study in the formation of a local gaming community will be discussed. How did it come to be? Who was involved? What resources were utilized? Where do we go from here?