Would you like to have a game program at your library, but you don’t have the staff / time / resources? This seminar will help you get a game program up and running and how to sustain it.
Description:
Would you like to have a game program at your library, but you don’t have the staff / time / resources? We have solutions! There are volunteers, students, home schoolers, and others available to help you run your program. There are grants, gifts, and other ways to get supplies and/or games. This seminar will help you get a game program up and running and help you see how to sustain it. Presented by Beth Pintal (Librarian, Indianapolis Public Library).
Games and Simulations: Leveraging their use in Science Education
Summary:
This session will help educators (K-16) leverage the captivating power of games to engage students in authentic science practices. You will walk away examples and tools to use in your classroom.
Description:
The use of models and simulations in the form of games can be leveraged in a classroom environment to engage students of all ages (K-16) in authentic science practices. While many students might believe science content as a conglomeration of facts to be memorized, the use of science tools and scientific thinking is very important. Game mechanics can help scaffold students to understand these more hidden aspects of science. This session will discuss what research says about science/ models/ games and how those ideas look similar and different at the elementary/secondary/and college level. This session is aligned with the Next Generation Science Standards.
The homeschool movement is growing, and there are many games to use in their educational pursuit. Connect with the homeschool families at your library in a fun way, by establishing a game program.
Description:
The homeschool movement is growing, and there are lots of games for them to use in their educational pursuit. Connect with the homeschool families at your library in a fun and easy way, by establishing a game program. We will highlight board, card, and role playing games that will serve as educational as well as fun attractions for your homeschool community. We will also discuss how to start a program, where to get games, how to advertise, and funding resources. Presented by Beth Pintal (Librarian, Indianapolis Public Library), Kyle Schenetzke (former Teen Librarian, Hamilton County Public Library) and Kasey Panighetti (Librarian, Indianapolis Public Library).
Yeah, yeah- anyone can do a Jeopardy review game. Both commercial and teacher created games presented. Emphasis on middle school and above but some topics useful for any/all high school
Description:
Emphasis on science and math (presenter is a high school physics teacher) but some topics useful for middle school science and any high school subject.
Gamification Techniques for Efficient and Effective Business Meetings
Summary:
Transform your meeting with Gamification! Learn to replace that overwhelming feeling of dread when you see that four hour “Strategic Planning” or “Product Innovation” meeting in on your calendar.
Description:
Transform your meeting with Gamification! Learn to replace that overwhelming feeling of dread when you see that four hour “Strategic Planning” or “Product Innovation” meeting in on your calendar. In this event, you'll learn techniques to engage meeting participants, reduce time and improve the quality of your meeting deliverables. We’ll practice techniques which have been used successfully to gamify common meeting agenda items such as brainstorming and the refinement of talking points.
Doctoral candidate Cameron Hays read all the research papers about using games in educational settings so you don't have to. Find out what the latest academic data days about games in the classroom.
Gamified Curriculum Methods Course for Urban Educators A
Summary:
This seminar is designed to teach educators how to apply game mechanics to their pedagogy, increase student engagement and ownership, and address the real world problems teachers face.
Description:
Our team will present data we have collected for three years in an Alternative Program setting in Louisville, Kentucky focused towards at-risk youth. During this time, we have applied different game mechanics to the core-content courses (English, Math, Social Studies, and Science). Our presenters have first-hand experience applying the mechanics and psychology that drive gamers to interact so frequently and positively with the games they love. We are educators who recognize the pitfalls effecting at-risk youth: emotional trauma, high drop-out rates, drugs and alcohol, teenage pregnancy, and neighborhood violence. These factors make agency in education all the more important for empowering disenfranchised youth. With gamified curriculum we present our unique students with their own keys to a kingdom that, until now, had only been a fantasy.
Gamified Curriculum Methods Course for Urban Educators B
Summary:
This seminar is designed to teach educators how to apply game mechanics to their pedagogy, increase student engagement and ownership, and address the real world problems teachers face.
Description:
Our team will present data we have collected for three years in an Alternative Program setting in Louisville, Kentucky focused towards at-risk youth. During this time, we have applied different game mechanics to the core-content courses (English, Math, Social Studies, and Science). Our presenters have first-hand experience applying the mechanics and psychology that drive gamers to interact so frequently and positively with the games they love. We are educators who recognize the pitfalls effecting at-risk youth: emotional trauma, high drop-out rates, drugs and alcohol, teenage pregnancy, and neighborhood violence. These factors make agency in education all the more important for empowering disenfranchised youth. With gamified curriculum we present our unique students with their own keys to a kingdom that, until now, had only been a fantasy.
Orion Township Public Library built a game collection to host game days, other programs, & for circulation. Learn how OTPL developed a collection, provides gaming in the library, & circulates games.
Description:
Orion Township Public Library has built a large and diverse game collection that is used to host successful tabletop game days and other programs in the library. Additionally, OTPL circulates a portion of the game collection to patrons. Learn how OTPL developed a game collection, successfully introduced gaming in the library, and began circulating games. Explore how you can apply these ideas to your library and community.