Why are we calling this the Epic Year? Find out as we reveal amazing upcoming 2015 releases, 2016 releases and how you can partner with AEG to make these games into massive successes in your store.
Modify curricular materials to include games and game design. Help support your students in playing and designing games that increase their content knowledge and critical thinking skills.
Description:
Finding a place for gaming. Learn how to fit games and game designs within your classroom. This session will give you tools for justifying the inclusion of games within both formal and informal contexts, modifying current curricular materials to include gaming and/or designing, and provide resources, supported by educational research, in developing and teaching your own gaming agenda. We will talk about how games can be used as a formative assessment tool within problem based learning environments as well as provide examples of successful implementation and present empirically researched studies on the benefits of game design and gaming in the classroom.
Tailoring library game programs to include all patrons. Includes working with caregivers, organization of game night for disabled, different types of programs, and ideas for funding.
Game Stores and Educators: Why You Should Work Together
Summary:
A short primer on how and why game stores and educators should work together. Topics include which games to pitch as educational, and using incentives as community outreach. For retailers & educators.
What do we know about how games influence learning? With over a decade of academic focus on games and learning, we'll translate what we know back to how we should play and design games for learning.
Description:
What do we know about how games influence learning? There's been over a decade of academic focus on games and learning, and we'll translate what we know back to how we should play, design games for learning. We'll focus on current tabletop, RPG, and digital games research from Indiana University's Playful Culture Lab, along with perspectives drawn from participation other academic/gamer communities and organizations, such as Games+Learning+Society and the Higher Education Video Game Alliance.
Join us to learn how you can use IELLO games for education and fun!
Description:
Join us to learn how you can use IELLO games for education and fun! Whether you own a game store, run community events at your library, or work as an educator, you will learn how to use our games for education and entertainment!
Teachers: join a moderated discussion about integrating games into kindergarten through collegiate classrooms. Bring your own experiences and hear from others about what works and what doesn’t work.