Today’s modern board games are an often underutilized resource in the school environment that provide an immersive and engaging application for many of the skills being addressed in the classroom and school library. Learn where to start and how to help build a successful program that gets the support from administrators and staff in this interactive and hands-on two hour workshop.
Need some concrete lesson ideas for your classroom or youth group? This session uses existing games like Great Dalmuti, Backseat Drawing, Tsuro, etc. Essentially using several games and talking about how they can be used to start discussions on real life issues (using the examples before, Class Struggles, Communication, Life as a Competition etc.) Lesson plans for games used during workshop provided.
Level 16: When Learning the Rules Becomes Ruling the Learning
Description:
Gamers and educators wishing to incorporate games into the classroom need to understand the requirements and expectations of schools and administrators. You can't just claim that learning is occurring from games; you must demonstrate it or you won't be allowed to continue. Librarians involved in university-wide assessment provide an overview of the standards and assessment expectations as well as provide suggestions to deomonstrate learning.
We will present ways to begin and/or expand your gaming programs, how to build a collection to support it, how to partner with local organizations, how to both include games as part of your collection and how to acclimatize other staff members to using games as part of the collection. There will be a chance to play some of the library friendly games in this session.
What tools and expertise do you need to create and cultivate a winning selection of board games that will help expand your customer reach and grow your sales? You will find out in this seminar. Presented by Dan Yarrington, Managing Partner of Myriad Games
Role-Playing Games as Objects of Study: A Workshop on Ethical Criticism for Educators
Description:
This workshop will first provide a basic introduction on how role-playing games may be treated as an object of study, how ethical criticism can be used as a primary method of investigation, and the implications of this approach for educators, scholars, and writers of role-playing games. The workshop will then continue with a practical examination of existing texts. Bring a sample RP supplement that is interesting.
Joseph Campbell's 'Heroes Journey' transcends tradition and enters the next storytelling medium. Comparisons between gaming heroes and mythological heroes are drawn. As the similarities solidify, participants will create their own storybuilder deck. This tool is useful in classrooms where creativity often has a deadline. Storybuilder decks focus on the main themes common in stories and provide a framework for creative writing.