Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Limited Format. Each player receives 6 boosters from the Scars block to build a 40 card minimum deck. Four Swiss rounds, no cut to Top 8. Prizes based on record.
Booster draft with 1 Scars of Mirrodin, 1 Mirrodin Besieged, and 1 New Phyrexia digital boosters. 3 round Swiss tournament. After the Swiss rounds, prizes awarded based on points: 9 points receives 6 Scars of Mirrodin Block digital boosters and a paper set of New Phyrexia, 6 points receives 4 Scars of Mirrodin Block digital boosters, 3 points receives 2 Scars of Mirrodin Block digital boosters.
Booster draft with 1 Scars of Mirrodin, 1 Mirrodin Besieged, and 1 New Phyrexia digital boosters. 3 round Swiss tournament. After the Swiss rounds, prizes awarded based on points: 9 points receives 6 Scars of Mirrodin Block digital boosters and a paper set of Scars of Mirrodin, 6 points receives 4 Scars of Mirrodin Block digital boosters, 3 points receives 2 Scars of Mirrodin Block digital boosters.
Booster draft with 1 Scars of Mirrodin, 1 Mirrodin Besieged, and 1 New Phyrexia digital boosters. 3 round Swiss tournament. After the Swiss rounds, prizes awarded based on points: 9 points receives 6 Scars of Mirrodin Block digital boosters and a paper set of Mirrodin Besieged, 6 points receives 4 Scars of Mirrodin Block digital boosters, 3 points receives 2 Scars of Mirrodin Block digital boosters.