GM Techniques. Fantasy role playing should be more than bulging biceps and lots of loot. Learn how to create fulfilling campaigns. Topics include magic, ecology, cities, legends/lies, and Good vs Evil.
Being an effective GM is both art and science. Learn techniques to be a highly-rated GM who is always in demand for tournaments. Learn methods to prepare, stage, play from authors and ...
1991 is the 10th Anniversary of CALL of CTHULHU! All prospective writers and artists are invited to interrogate those responsible. Coffee and cake and submission guidelines available.
The designer and editor of the Complete Psionics handbook field your comments, criticism, and kudos. Advice on using Psionics in your game will be given.
Discover the incredible city and castle 3D foldup buildings from the World of Greyhawk. Learn to build some of the newest and walk away with what you build.
What makes a dungeon memorable and fun? Undermountain is a return to the super dungeon of old. Join Ed Greenwood in learning how to keep your old dungeons alive with possibilities.
Designers Troy Denning + Tim Brown, and artist Brom discuss the AD&D game’s most challenging campaign world. Check your knowledge of fantasy at the door—DARK SUN unchains AD&D games.
TSR’s Bruce Nesmith and Bill Connors offer advice and tips on special techniques that make RAVENLOFT™ DM’s stand out from the crowd. How to tantilize and terrorize your victims.