Modern role-playing not enough of an escape? Come talk about alternate period games like GANGB USTERS” BOOT HILL, & the AD&D Historical Reference series with TSR staffers.
This role playing game is diceless, character-based, and wholly dependent on the Amber universe. Game designer Erick Wujcik shares the latest techniques for successfully playing this game.
You are summoned to an audience with Lord British ruler of all Britannia. Also in attendance will be his good friend Shamino and acclaimed Ultima game designer, Richard Garriott.
An investigation of the Austrian military machine during the Seven Years War. What they were up to, why, and how did they go about doing it. Christopher Duffy of Sandhurst Academy.
It’s not about Mollusks. It’s not about Brazil. It’s about latest serious system from R. Talsor-ian the folks who brought you Cyberpunk. This is where the edge is. (Actual title to be revealed).
Errors by Britain, Germany and Zocchi (in bringing the action to the game board.) The big wing, RAF intercept rate, and other myths debunked. Recently declassified secrets shared. Lt. Louis Zocchi.
There’s more than one way to drive a tank into a battle. General Heinz Guderian’s treatise on mechanized warfare Achtung Panzer! forms the basis for discussion. Christopher Duffy.
A role playing scenario is nothing without solid characters to give it life. A panel will create a party of tournament characters from audience suggestions.
Using ideas from the “Brainstorming Tournaments” seminar, a panel discusses putting together the right mix of combat, puzzlements, and imagery to build a useable series of challenges for any game.