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ID:
1992-700033
Year:
1992
Title:
Fiction & Gaming
Description:
Novelist and game designer Troy Denning discusses how novels and games work together —and how they don’t.
ID:
1992-700085
Year:
1992
Title:
French & Prussians at War; 1806
Description:
Mr. Bowden hosts a seminar on the 1806 French and Prussian Armies.
ID:
1992-700092
Year:
1992
Title:
Future Aircraft Carriers
Description:
A brief history of naval aviation in words and pictures, with many rarely seen photographs. A a discussion of the future prospects for U.S. aircraft carriers follows. Dr. Peter Peria.
ID:
1992-700056
Year:
1992
Title:
GAMA: Is In-Store Gaming Good?
Description:
A look at the positive and negative aspects of having gaming activities in your retail store. Hosted by the GAMA Retailer Division/ Paul Meyer.
ID:
1992-700052
Year:
1992
Title:
GAMA: Opening a Game Store
Description:
Thought about opening your own store but didn’t know where to begin? Join us for a discussion of the pros and cons of starting your own store. Host GAMA Retailer division. Kevin Fiztpatrick.
ID:
1992-700055
Year:
1992
Title:
GAMA: Retailer Crosstalk
Description:
A traditional informal forum. Share experiences with other retailers from across the country. Hosted by the GAMA Retailer Division/ Kevin Fitzpatrick.
ID:
1992-700054
Year:
1992
Title:
GAMA: Retailer Meeting
Description:
Meeting of the GAMA Retailer Division to discuss current projects and to gain the imput of our members. Host—Kevin Fitzpatrick.
ID:
1992-700053
Year:
1992
Title:
GAMA: Store Promotions
Description:
A look at inexpensive but yet effective methods of promotion for the game retailer. Hosted by GAMA Retailer DivisionJ Lou Zocchi and Paul Meyer.
ID:
1992-700050
Year:
1992
Title:
Game Design Critics AWARDS!!!
Description:
You’ve seen the best, now meet the rest. Our top panel of anonymous judges perform the onerous duty of awarding outstanding performance of the worst kind, while entertaining you. Why miss it?
ID:
1992-700001
Year:
1992
Title:
Gaming & Education
Description:
What do we learn when we game? What do we teach when we game? We will examine models for gaming in classrooms. Come and contribute