A discussion of work-in-progress on Avalon Hill’s RuneQuest 4th Edition scheduled for release in Spring 1994. Comments and pleas from the peanut gallery are wholeheartedly solicited.
Could things be any worse in GAMMA WORLD adventures? Yes! A discussion presenting 6 easy steps to make any GW referee’s life easier and the heroes’ lives harder (and more fun)!
Explore the economics and politics of dominions & kingdoms. Collect taxes, raise armies, and build and operate a stronghold. Based on the D&D rules for the novice & experienced gamer.
The past year has been a time of great change in the possibility wars. Find out how these changes affect your campaign in this talk with Greg Farshtey, TORG editor.
Al-Qadim, a world of genies and viziers, flying carpets and desert raiders, has captured the gaming imagination, making it TSR’s latest and greatest campaign setting. Explore the deserts with us.
Do PCs mow down your villains without breaking a sweat? Do they scoff at ancient red dragons and creatures from the outer planes? Learn how to create the best bad guys anywhere!