Craft a rich and believable backdrop for your fiction. Discover the necessary ingredients for constructing your fantasy, science-fiction, or horror setting, and how to make that world an integral part of your story or adventure. A handout will be provided. Panelists: Chris Pierson, Jean Rabe, Tim Waggoner, John Helfers, Donald Bingle, Linda Baker, Kerrie Hughes
Whether it's a professional project, or a home-brew campaign. The world of your game matters. How do you build it, and what do you leave out? God took six days; our panelists take sixty minutes.
What rights do you have as a writer? How is your work protected? What should you look for in a contract? Here?s an overview of copyright basics, including establishing copyright protection, registration, rights, and what?s not covered by copyrights. A handout will be provided. Panelists: Barbara Petilli Esq., Chris Pierson, John Helfers
Writing for Dragon Magazine w/ Erik Mona and Jason Bulmahn
Description:
Have you ever dreamed of becoming a professional game designer or seeing your work published in the gaming industry's oldest and most prestigious professional magazine? This seminar provides you with everything you need to know to get published in Dragon. Talk with Dragon Editor-in-Chief Erik Mona and Associate Editor Jason Bulmahn about the magazine's writing guidelines and how to break into the industry.
Got a great idea for a D&D adventure? Want to get published in Dungeon magazine? Stop by for a chat with the staff of the official D&D adventure magazine to learn everything you need to know about getting published! The magazine's staff will go over Dungeon's writing guidelines and share stories from the front lines that you can use to enhance your manuscript's chances.
When you start to make money by selling short stories, novels and game material, the government?s going to demand its share. What can writers deduct? Who needs to file quarterly? The penalties for not following the rules can be . . . well . . . truly taxing. A handout will be provided. Panelists: Barbara Petilli Esq., Elizabeth Vaughan, Jean Rabe, Chris Pierson, John Helfers
The Game Mechanics share design tips they've picked up through the years. Learn about brainstorming, outlining, formatting, showing your math, and how to provide a proper turn-over. While supplies last, the Mechanics will also have CDs will of useful design tools (RTFs and PDFs).