Where do authors get their ideas? Come brainstorm with published authors to take a kernel of an idea and transform it into a novel outline in one hour.
Where do authors get their ideas? Come brainstorm with published authors to take a kernel of an idea and transform it into a novel outline in one hour.
Gen Con sees the launch of the Fifth Edition of Greg Stafford's Pendragon. Meet the folks behind the new edition and join the knights of Camelot. Prizes.
Playtesting is an important part of game design, but how can the playtesters and designers make the most of the process? The Game Mechanics share tips they've picked up from their decades of combined industry experience.
Have you designed a richly detailed fantasy setting for your game or story, only to have a gaping hole show up the first time a character needs to eat? What do you serve at a hero's feast? What does it take to cook that? This seminar describes the cooking equipment, techniques and ingredients in England between the 13th and 17th centuries; lists resources for further research; and discusses ways to adapt medieval cooking to fit a fantasy world.
Seventeen years ago, R.A. Salvatore emerged as a major voice in fantasy literature. Since then his signature character, Drizzt Do'Urden, has become the beloved companion of millions of readers. Bob's latest Drizzt novel, The Two Swords, debuted at number four on The New York Times best-sellers list. This year, his new novel Promise of the Witch-King will hit stores in October. Come see what surprises he has in store!
Jervis Johnson is the head os Specialist Games with Games Workshop in the UK. His first game design was Blood Bowl released in 1987. Since that time, Jervis has had over a dozen games published by Games Workshop with his most recent being Epic: Armageddon in 2004. Take a moment to come hear Jervis discuss the future of the eight games the Specialist Games supports and have an opportunity to ask questions afterwards.