For the past few days weâve been giving advice on the various elements that make up a fantasy world. Now itâs time to put it all together. Panelists: Linda Baker, Chris Pierson, Elizabeth Vaughan, Kerrie Hughes
Worldbuilding: Religion, Spirituality, and Philosophy
Description:
Faith could guide the characters in your short stories and novels, but theyâll only stumble around and get lost if you donât set the ground rules. Panelists: Linda Baker, Chris Pierson, John Helfers, Kerrie Hughes
As the popular Shadowrun universe continues to reinvent itself, panelists from WizKids Games, InMediaRes Productions and other professionals âin the knowâ discuss the difficulties and rewards which comes with writing fiction for Shadowrun. Pull up a chair and keep an eye on the door while we discuss new novels and fresh markets for up and coming writers. Sharon Turner-Mulvihill, John Helfers, Jean Rabe, Loren Coleman
Japanese and PRC seapower. Naval policies and doctrines. Industrial base, geographical situation, technological capability, national tradition, and political resolve. Naval platforms and systems of JMSDF and PLAN. Future flashpoints
"Global Hot Spots -- Update 2005" National Security Lecture
Description:
Common causes of conflict - population, culture, resources, economics. Impact of technology. Future warfare. A review of the world to see where trouble exists today, and to project where it might start tomorrow.
Why seapower is important, which nations value it, and which are good at it. How it is achieved. Tools of naval power - ships, aircraft, subs, marines, logistics, and other assets.
"Submarine and Anti-Submarine Warfare - Update 2005" National Security Lecture
Description:
The various types of submarines and their missions. Submarine and anti-submarine doctrine, platforms, sensors, weapons and tactics. Presented by a veteran submariner and an ASW coordinator.
Mr. Ross Maker explains that prior to the seven weeks' war, there were two major German powers. After it ended, Austria was on the outside looking in. Count Bismark's triumph will be explained from both the historical and gaming perspectives.
Adaptive GMing - "You said you want to talk to the trees?!"
Description:
Have you ever had your players throw you the ultimate curveball? You are not alone. Learn how to be an adaptive GM. See how to balance all your hard work with allowing for just about anything. From setting up the campaign to on-the-fly rules. The talk is centered around d20, but the ideas can apply anywhere.