Once again, Jared and Luke take your pathetic RPG design ideas and put them through the ringer of the dreaded 3 Questions. Bring your game ideas and watch them get shredded before your eyes, only to reform into a Voltron of awesomeness! You will leave reformed and with a giant sword.
Paizo's line of board games, Titanic Gamesâ„¢, recently launched the world's first Anthology Board Gameâ„¢, Stonehenge. Meet some of the designers--like Titanic Games Brand Manager Mike Selinker, Richard Borg, Paul Peterson, and others--and participate in a 45-minute, rapid-fire, Stonehenge design session. Who knows? The game designed in this panel might even get published at the Stonehenge Library on paizo.com!
Dieppe – “Too Big For a Raid, Too Small For an Invasion� National Security Lecture
Description:
Of the 6,000 men involved, over 4,000 became casualties. Was it poor planning, bad luck or incompetence? Did politics, ambition or vorconfidence lead to disaster on the beaches of France?
Dragonlance Q&A with Margaret Weis and Tracy Hickman
Description:
Join the New York Times best-selling authors and the co-creators of the Dragonlance world in a discussion of the latest news from the world of Krynn. Learn more about the current Lost Chronicles trilogy and ask questions about all things Dragonlance!
Here's your chance to ask questions and provide feedback to members of WotC's R&D department. Discuss new product ideas, share what you think about existing products, and help R&D plan the future of the original roleplaying game!
Writer Rob Balder and artist Jamie Naguchi discuss their fantasy gaming webcomic "Erfworld: The Battle for Gobwin Knob" and what the future holds for Erfworld when the battle is over. (Disclaimer: Giant in the Playground is not legally responsible if Rob Balder breaks into song during this seminar.)
Join Shelly Mazzanoble, author of Confessions of a Part-time Sorceress: A Girl's Guide to the Dungeon's & Dragons Game, and other women game designers and editors for an interactive discussion on female gamers, games, and D&D.
From Dice to Digital-What Computer Games Have to Learn from the Tabletop Industry
Description:
David Williams, designer of the Legend of the Five Rings CCG and other award-winning card games, and Ed Stark, former Creative Director for Dungeons & Dragons Third Edition and 3.5, have made the jump to computer game design. Come talk to them and hear about their experiences working at Red 5 Studios, a company founded by the World of Warcraft team lead. Aww, yeah!
There are many challenges that face a game designer when converting a popular license (movie, book, television program, etc.) into a game. The first challenge is the ability to make a game that "feels" like the license it is paying homage to. The second challenge is making sure the game is directed toward the publisher's target audience. The greatest failure involves feeling like the license is simply "tacked on." This seminar will discuss these challenges and ways that designers overcome them.