Every year since 1990, Major David Wesely has provided seminars on various topics as& Gas, Bugs & Nukes, Civil War Firepower, Victory Through Air Power, Braunstein - the first roleplaying game, Civil War Artillery, problem solving while designing Source of the Nile& the only game to ever win 5 awards for game designing Excellency in the same year. Attendees will choose the topics on which Major Wesely speaks.
Attendees will ask Major Wesely to repeat information they missed in the previous lecture or tell them how Dave Arneson stole one million dollars and escaped in a stolen helicopter.
Just when you thought they didn’t exist…here they are! The Bad A$$ Girl Gamers of Team Iuz present 10 Myths of Girls in a gaming environment! They’ve compiled a list of myths that they will bust just for you! Fact: girls DO game! Learn how to be a Bad A$$ Girl Gamer in a D&D setting. Guys, bring your girlfriends and they’ll show them just how easy and fun it can be!
Girl Gamers are you ready? What?? You’re not? Perfect! Let the Bad A$$ Girl Gamers of Team Iuz help! We’re going to get you started on making a GREAT girl gamer character. Focus on backstories, character creation, and party integration will lead into a set of “What would you do???� situations! No supplies needed, just bring your creativity and the Bad A$$ Girl Gamers will see you there!
Battle of Kursk : The Real Story, with History Channel Expert, Dana Lombardy
Description:
Learn the background story and why this battle was the last German blitzkreig of WWII. In 1944 the Germans and Soviets believed the panzers would break through; Lombardy explains how this battle proved this to be right and wrong. Dana will explain how to use 1/144 "N" scale model tanks to recreate tank battles. Attendees will receive a coupon which can be redeemed at his sales booth for a free, historically accurate, 1/144 scale "N" model tank.
To create an exceptional podcast, you will need to prepare before your lips come anywhere near the microphone. We will discuss format, scripting, round-table discussions, pacing, news coverage, and how your favorite podcasters prepare for their shows.
Professor David Arneson talks about how he created the Blackmore adventure, and the developmental steps which created the improvements and refinements seen in early editions.