Creating dimensional, dynamic characters can be the difference between a manuscript that sells and one that gathers dust under the bed. So how do you create a vivid, living, breathing character? There are probably as many ways to build characters as there are writers. Join our panelists as they share their methods, with concrete examples, for penning amazing, interesting characters. Panelists: Jean Rabe, John Helfers, Tim Waggoner, Anton Strout
Come join us for a non-denominational worship service sponsored by the Christian Gamers Guild. We'll read scripture, sing familiar hymns, hear a sermon, and offer an optional communion. Stick around afterwards to meet fellow Christians and learn more about the CGG organization.
Join us for a panel discussion with Q&A time on balancing faith and gaming, gaming as a ministry, defending gaming from attacks, the use of evil and magic in games, and other topics on how to be both a Christian and a gamer. Learn about the Christian Gamers Guild at our website.
Action! Drama! Excitement! These are the things that make for a memorable gaming session. Yet all too often games get bogged down in charts, range modifiers, & arguments over the rules. How can you recreate the thrill of a good movie without getting bogged down by all the details? Come & find out as we discuss tried-and-true techniques for successful cinematic gaming.
Collegiate Association of Table Top Gamers: Introducing Ourselves to the Gaming Community
Description:
The Collegiate Association of Table Top Gamers wishes to introduce itself to the gaming community, recruit more college gaming clubs, and become acquainted with companies that would like to sponsor our philanthropic events. Come out to this seminar to learn about our organization, how we operate, and how easy it is to be a part. Question/Answer session will follow our presentation.
Game designers must make sure that what they write reflects the realities of the game. Donât mention gear unless itâs in the equipment list. Donât write about magic the system doesnât support. Donât describe places that arenât on the map. We'll teach you how to color inside the lines to make your material better suited for the players and the companies for whom you write. Panelists: Steven Schend, Marc Tassin, Luke Johnson
Join the creators of Spycraft in this open seminar discussing all things Crafty. For the nitty-gritty on the premiere modern roleplaying game's newest releases and deepest mysteries, this is your ultimate destination!
Itâs a lot easier to write an adventure that goes from Point A to Point B to Point C, but it isnât necessarily more interesting or enjoyable. Our panelists will show you how to approach non-linear adventures and how to avoid confusing and overly-complicated manuscripts. Panelists: Donald Bingle, Marc Tassin, Luke Johnson, Steven Schend
What can video games learn from board games, and vice versa? This lecture looks at good ideas from both sides of the tabletop/electronic divide, and points to areas where one industry has good ideas ripe for stealing. The presenter has worked on both sides of the divide, and loves all types of games - no exceptions.