So you want to design your own game world? Don’t fall in to the trap of spending months or even years fiddling over every small detail. Instead, develop everything you need to start playing (or writing) in an hour. Do it like the pros do it, in a hurry with an eye toward just getting it done! Join Filamena Young and David A Hill Jr, two industry professionals, as they take build a game world or setting with help from the audience.
Part of the master GM series: Veteran writer and GM, Dr. Rich Staats, steps you through two world design methods. The system was originally part of a for-credit course at MIT.
bySwarm offers aspiring game writers, designers and artists an opportunity to get their work seen and even use it as a chance to break into the industry. In this session, we'll be talking about how you can contribute to bySwarm and how we value your work. We will also demonstrate the various features of the site and how anyone from a player with some interesting plot ideas to a writer with years of setting history ideas can get involved.
bySwarm offers aspiring game writers, designers and artists an opportunity to get their work seen and even use it as a chance to break into the industry. In this session, we'll be talking about how you can contribute to bySwarm and how we value your work. We will also demonstrate the various features of the site and how anyone from a player with some interesting plot ideas to a writer with years of setting history ideas can get involved.
Want to write the next big YA fantasy? You better approach it differently than that adult-horror-splatterfest you've been spending your hours on. The age of your intended readers should dictate your approach to storytelling. We look at the difference in children's lit, YA, and adult genres, including a discussion of markets and agents.
How can you make a sword fight feel real? A war scene authentic and gritty? A bar brawl seem so vivid you can taste the discarded peanut shells and wince at each punch? It's in the pacing and description, and our panelists will provide techniques to improve your 'fighting words.'
Tracy Hickman (Dragonlance author and game designer) presents radical player techniques which may threaten gaming itself! Learn both player and game master techniques designed to put both fun and adventure back into your game (and drive bad DMs and players wild) in this riotous seminar based on their secret book -- available now with their all new adventure supplements!
Come down to Hunters Books official Zombie Q&A panel! Ask your burning questions of our experts who truly know everything there is to know about zombies. The panel will emphasize on the long term survivability of the human race as an overall goal. It should prove to be educational, nay vital to your potential chances out there in the real world. No question is a dumb question, unless that question is 'why come?'
While every group may have a GM, not every group has a leader! Join this discussion to learn how you can take your game to the next level through proven leadership techniques. Weâll discuss the elements of leadership, common misconceptions, the difference between leadership and authority, and why good leaders arenât afraid to let go of the reins. The focus is on how leadership relates to gaming, but youâll learn tips that go beyond being a GM!
Started in 2002, the Indie RPG Awards recognize the drive and passion of independent roleplaying game designers and the year's best indie games. The presentation of the awards also includes a brief overview of what happened in indie roleplaying during 2007 and projections for the future.