Join designers Luke Crane and Jared A. Sorensen to an in-depth look at their new game, FreeMarket. Get inside information on the development of the game, the hazards they faced and the brainstorms that led to the game’s final design. Luke and Jared will also answer questions about the game’s design and philosophy and if you’re lucky, they’ll add you to their friends lists.
Want to see your art or article published in Kobold Quarterly, the small-but-fierce fantasy role-playing magazine? Kobold-in-Chief Wolfgang Baur offers practical advice and a Q&A on wyrming your way into print, plus editorial guidance on queries, deadlines, and rights issues.
Are you a GM who hates when the system rules inhibit the story that your group is weaving together? Come learn about the Fudge RPG system, and how one GM uses it to keep the focus of his games on the characters and the events that unfold around them. Fudge uses adjectives instead of numbers, so you determine how a dice roll enhances the game instead of crunching numbers behind a GM's screen. Best of all, with Fudge you design the game yourself!
Game is an art that induces people to irrational behavior that they would not otherwise undertake. Come and watch us make fools of ourselves as we try to prove our point.
In most games, magic-using characters wander around hurling fireballs and teleporting across the globe. Really, though, the 'flash-bang' style of magic found in most RPGs has no precedent in real-world magical tradition. In this panel, Hex Games will tell you how to make magic in your game more subtle, symbolic, frightening, and...well...magical.
Getting Gamers Together: How Social Networking Impact Gaming Groups
Description:
How have Facebook, Twitter, blogs, forums, and the wide variety of other social networking tools affected how gaming groups form, grow, and interact? Join the discussion and share your thoughts and insights!
Join this panel of women from within the games industry discussing why girls are better than guys in every arena, especially gaming. Or put another, more bombastic way: Sex and the City vs. The Sopranos: Female vs. Male Approaches to Gaming!
What do Dr. No, Casablanca, and Shakespeare have to teach us about making the stories in our RPGs awesome? Roleplaying design authority and virtuoso Robin D. Laws (Gumshoe, Feng Shui) has figured it out and presents his new approach for analyzing stories with an eye toward improving your game. Figure out what went right and what went wrong at last week's session, and learn how to make next week's game unforgettable. Bring your questions!
An indepth walk-through of Lone Wolf Development's ENnies Award winning character management tool for a wide range of RPGs. Discover how to harness Hero Lab's wealth of capabilities for your own games.