We're making a pen and paper RPG, and you're invited to the design meeting! During the panel, you'll address the problem-solving and analytical questions required to design a successful game. During the discussion, we'll cover the basics of game theory and how to outline, centered around an example you're participating in.
We're making a pen and paper RPG, and you're invited to the design meeting! During the panel, you'll address the problem-solving and analytical questions required to design a successful game. During the discussion, we'll cover the basics of game theory and how to outline, centered around an example you're participating in.
Directors Cut has been five years in production and is finally here. Stop by to meet the creators and ask questions and learn a little bit about survival roleplaying. There have been games based on movies before, but this one is much different and allows you to actually take part in the horror movie. This is one time event and every participant will receive a free copy of the game.
We are working on a next generation set of tools for GMs and players to manage and play their games. While we have many of our own ideas, we would also like to hear what you have to say.
We are working on a next generation set of tools for GMs and players to manage and play their games. While we have many of our own ideas, we would also like to hear what you have to say.
Early Cold War, ’45-59: Cold War Timeline & Events
Description:
A retired State Department officer with experience in the Moscow embassy during the Cold War and a 30-year DoD civil servant with degrees in History, Political Science, Foreign Affairs, and Diplomacy will discuss the geopolitical and military events that shaped the world as it existed 50 years ago, from Yalta to the origins of Vietnam and the Cuban Missile Crisis.
Early Cold War, ’45-59: Maritime, Aerospace Developments & Nuclear Weapons Testing
Description:
A retired Navy Captain with 12 years experience at the Naval War College will discuss developments that shaped the world as it existed 50 years ago, focusing on the impact of the superpowers’ nuclear weapons test programs, revolutions in aerospace brought about by atomic, jet and rocket technology, and the transformation of the Navy and Marine Corps from WW II to cold war structures.