The Buddy System: How to Collaborate Without Killing Your Coauthor
Description:
Some say a co-authorship is twice the work for half the credit and pay. Others say having a writing partner produces better material and makes the task more enjoyable. We’ll look at how to successfully approach a co-author project—whether a novel or game material.
The Care and Feeding of Freelance Game Professionals
Description:
Come visit with the spouses of graphic designer/content developer Hans Cummings, game writer/designer/publisher Steve Russell, game designer/developer/publisher Owen K.C. Stephens and others. Get an insider’s perspective on topics such as how to survive on a boom and bust budget, why good writers make bad accountants, and spotting the difference between “research” and just plain goofing off.
The End of Antiquity and the Beginning of Medievalism: The Roman Imperial Crisis 235-284 AD
Description:
More than 35 emperors in 50 years and only one died of natural causes. The Empire had obviously reached a crisis point. But the interesting point is that the Empire actually survived multiple civil wars, multiple external invasions, hyperinflation, and a major plague. These events transformed the Roman Empire into an entity that resembled a medieval empire rather than one of antiquity. Come learn what happened, why, and how the Empire changed.
Informal discussion on what is involved with running that first game. Hints, suggestions and no-no's. All ages, all experience levels welcome. Join the fun!
Colonialism in its many forms has left a lasting impression on the world we live in. A useful primer that will explore potential lessons and impressions on the continuing influence of of these colonialism on international relations and national development. Thematically reviews some of the economic, political, cultural, and philosophical impacts that affect each of us every day.
Designing, publishing, selling and yes, even playing games can bring with it legal rights and ramifications. Attend this seminar, hosted by an actual intellectual property lawyer, to get straight answers on what the law is (and is not). The seminar will consist of a presentation and a Q&A session.
The Lion's Share - Colonialism in the Victorian Age
Description:
An overview of how the interaction of technology, idealism, avarice, and politics lead to subjugation of the world by a less than a dozen powers. Covers the patterns of acquisition, administration, and impact of colonialism in the mid 19th and Early 20th century. Will also provide some highlights of the significant colonial military campaigns of the era as touch points for gamers.
We roleplaying game designers love to make lists, categories and qualifications. We love to make sense of the world in the pages of the game. Talk to Luke Crane (designer of Burning Wheel, FreeMarket and Mouse Guard) about the fundamentals of game design as seen in these crazy lists!
A rose by any other name might smell as sweet, but a book title? You better have something with punch so the reader will pluck it off the shelf. And a title with zing can entice an editor or slush reader to give your story a look. A good name can also make your heroes and villains memorable and help define their character. We discuss the fine are of naming.
This lecture examines the Roman Republic during, after the Second Punic War. It will focus on the military victory Hannibal achieved at Cannae, and how that victory helped reform the Roman Republic and eventually led to its push towards empire.