In the 19th century many submarines were designed, from Fulton's Nautilus for Napoleon, to Holland VI in 1897, forerunner of the subs of the World Wars. Subs were designed or built for 13+ nations. A submarine-qualified Navy Captain (ret.) with years experience at the Naval War College reviews the progression of 19th century sub design, as empowered by improving technology, and the background strategic requirements driving the projects.
Most fantasy RPGs derive from Tolkien and other British sources. This is unfortunate, because beyond the elves and epic journeys, there’s a wide world of fantasy fiction where cunning men of questionable morals battle unknown creatures of darkness, encounter mysterious magics, and win (only to promptly lose) great treasures. Hex Games will show you why American Sword & Sorcery is simply better.
Most fantasy RPGs derive from Tolkien and other British sources. This is unfortunate, because beyond the elves and epic journeys, there’s a wide world of fantasy fiction where cunning men of questionable morals battle unknown creatures of darkness, encounter mysterious magics, and win (only to promptly lose) great treasures. Hex Games will show you why American Sword & Sorcery is simply better.
It’s alive and well on the bookstore shelves, but sword and sorcery has evolved through the decades. What makes a modern sword and sorcery tale sing? What can you do to make your book fit into the genre without being clichéd or “old hat?” And who’s publishing sword and sorcery today?
Have you faced a malevolent force that prevents you from finishing your manuscript? How can you defeat the dark power that keeps your fingers motionless on the keyboard and your brain in neutral? Our panelists have battled this dreaded demon, and they’ll teach you how to best it!
Taking Aim: Writing Military Fiction and Non-Fiction
Description:
It takes work and research to get it right, but the rewards can be well-crafted tales that propel you onto the bookshelves and bestseller lists. Moderator Bill Fawcett has several best-selling military-books under his proverbial belt. Come and learn from an expert.
How do you build tension? What’s more ... how can you sustain it and avoid the pitfalls of not having enough in your fiction? Panelists present techniques for turning your work into a page-turner.
Come and get the info that members of Terra/Sol's insiders forum get everyday. Learn about the Twilight Sector a Transhumanist flavored setting published under the Traveller logo license. Learn about upcoming products in RPGs, Fiction and Comics set in the Twilight Sector.
Finishing your novel isn’t enough. Now you have to edit it—polishing off the rough edges so it’s nice and shiny before you fire it off to an editor or agent. We’re “old hat” at putting the finishing touches on manuscripts, and we’re ready to dish out our sage advice.
A good Dungeon Master can role play, strategize, and plan on the fly, but a great Dungeon Master knows that preparation is the key to success. This seminar discusses adventure design, using some of the greatest adventures in D&D history as templates for what makes for the best experience at the table. What makes a great story for an RPG? A Q&A session follows the discussion.