Join us for a discussion on how to keep a role-playing game interesting and engaging for your players from game to game, year to year, and even decade upon decade.
Description:
The panelists have been playing in the same Doctor Who RPG campaign since 1985 for over 4900 games. The lessons on keeping an ongoing campaign interesting, fun, and engaging can be used in any system from Advanced Dungeons & Dragons to Zweihander. Join us with your ideas too.
Planing to launch a crowdfunding campaign for your tabletop game? Learn how to best set yourself up for success by building a community, creating an expert campaign page, and using BackerKit Launch.
Description:
We have a powerful tool that can help you launch with confidence no matter your experience level. BackerKit Launch—a marketing and analytics tool specifically designed for crowdfunding that helps you build and message your audience before you launch. Expect to Learn: - What BackerKit Launch is and how it can help you - Things you can do now to set yourself up for success - How to create a landing page that converts emails into backers - Live Q&A to follow presentation BackerKit is the leading expert when it comes to crowdfunding projects on Kickstarter and Indiegogo serving 10K+ creators to date. They’ve got the tools and resources needed to set creators up for success, run strong campaigns, and deliver a trustworthy backer experience. Hosted by: Jason Furie, Senior Community Manager, BackerKit.
How to Use RPG Concepts to Drive Engagement in Diversity, Equity & Inclusion in a Corporate Space
Summary:
Tired of the other characters at work not getting involved in Diversity, Equity & Inclusion (DEI) at work? Don't know where to start? Learn how Morningstar turned NPCs into players in the DEI Realm.
Join a panel of Goodman Games writers as they discuss how to write exciting adventures both professionally and personally, and answer questions relating to game design and working in the RPG industry.
Description:
Back by popular demand, this panel features a stellar mix of known authors sharing their thoughts on adventure design. Whether your goal is to write exciting scenarios for your home group or you’re looking to break into the field of professional game design, these experienced writers will help you achieve that goal. The panelists will be taking audience questions as well as discussing good adventure design methodology, so if you’re looking to learn more about any aspect of the adventure writing process, either personally or professionally, this seminar is the perfect opportunity.
The presenter(s) will cover introductory DMing advice and offer tips/tricks learned from many years behind the screen. Perfect for brand new DMs or those ready to take the plunge.
Description:
Time left at end for Q&A. Michael has over 34 years of DMing experience but has learned more in the last 5 than the first 29 and is continually looking to improv. You'll learn some of my most powerful and easy to use tips and tricks aimed at giving brand new or newer DMs the tools and confidence to start running their own games and have fun doing it.
Invitation to the Ball: A History of Ballroom Dance and Culture
Summary:
The masquerade ball is a classic trope of film & fantasy. Learn the culture and find out what makes a waltz Viennese, how to behave when the Duke asks you to dance, and why vampires love tango.
Description:
The masquerade ball is a classic trope of film & fantasy. Learn the culture and find out what makes a waltz Viennese, how to behave when the Duke asks you to dance, and why vampires love tango but would never, ever samba. In this seminar we will go over the history of partner dancing from the "chaste" dances of the middle ages to modern salsa and hustle. We will conclude with a discussion of how to use this information in writing and games.
The JWST is designed to view objects 100x fainter than Hubble. We'll discuss the telescope's planned mission of observing the oldest and most distant objects, and look at images if available.
Description:
The James Webb space telescope (JWST) was launched December 25, 2021 after years of work. Learn about the intricate engineering of the JWST, designed to view objects 100x fainter than Hubble can. We'll discuss the telescope's planned missions including observing the oldest and most distant objects in the universe and of characterizing the atmospheres of exoplanets, and look at the first images if available. Presented by Elizabeth Koprucki, a NASA/JPL Solar System Ambassador and member of the National Security Decision Making Game staff.
Art Director/Illustrator/and Story Teller Don Higgins talks about working with FASA Games as a lead artist and art director, and discusses the things he's learned and how he got to where he is now.
Description:
Don talks about jumping from Game to Game, package design, book layout, illustration, interiors and covers, and graphic novel writing and illustration. Don will discuss the things he's learned and how he got to where he is now.