Designers de jogos: criadoras de experiências (Portuguese)
Summary:
In Portuguese: As designers de jogos Sabrina do Valle, Bianca Melyna, Isabel Butcher e Silvani Neri conversam sobre suas criações e seus processos de trabalho com Aline Costa, do canal Turno Extra.
Description:
Participantes: Sabrina do Valle (Desenvolvedora de jogos de mesa desde 2017, criadora do jogo de cartas Sereias e organizadora do evento Board Game Girls), Bianca Melyna (Autora de jogos de mesa "Grasse - Mestres Perfumistas" - Ludens Spirit- e co-autora do "Overdrive"- Sherlock S. S.-, historiadora, revisora e tradutora e membro da organização do ProtoBR), Isabel Butcher (Jornalista, cofundadora da Curió Jogos, editora de jogos de tabuleiro para crianças e desenvolvedora de jogos infantis), Silvani Neri (CEO da #108. Autora de 2 e-books sobre jogos, 2 RPGs e 3 cursos de Game Design). Mediadora: Aline Costa (canal Turno Extra).
Steven Dawes: Creative Writer, Librarian, Game Host, Palladium Books Fan, and the man behind houseofbts.net.
Description:
Come see discussions about GMing horror/Beyond The Supernatural and such via twitch. He has great experience and good tips. He is also the gent who is working with Kevin Siembiedaon the Beyond The Supernatural Creature Feature sourcebook and will talk Beyond The Supernatural.
Character sheets—the single greatest piece of reference material a player will use, are often the most frustrating. Learn how to design character sheets that are easier to use & easier on the eyes!
Description:
As you've run or playtested a game, have you witnessed players trying to figure out what to roll? Where a skill is at? Taking a lot of time searching their character sheets for what they need? Geekspective’s Amber Marie has 13 years of graphic design, UX, and RPG experience and is sharing her insights into building better character sheets. She’ll discuss how the human mind processes information, the challenges it presents, and how to overcome them. You'll learn how to build better information hierarchy, improve information flow, and overall make more user friendly and attractive character sheets.
Designing Pandemic Legacy: A Discussion with Matt Leacock and Rob Daviau
Summary:
Join the designers of Pandemic Legacy, Matt Leacock and Rob Daviau, as they discuss working on the Pandemic Legacy series with a particular focus on the third and final installment of the trilogy.
Author Christopher Kastensmidt talks about the design process behind the ENnie-winning Elephant and Macaw Banner RPG. This will be an open discussion where participants can ask questions.
Save time & money by designing with manufacturing in mind! Ben Rosset & Matthew Austin will show how to consider manufacturing throughout the game design process, from initial concept to final tweaks.
Description:
Save time and money by designing with manufacturing in mind! As a game designer, whether you plan to self-fund, crowd-fund, or license your game to a publisher, it needs to be profitable to be successful. Ben Rosset (Between Two Cities, The Search For Planet X, and current Director of Training & HR at Panda Game Manufacturing) and Matthew Austin (King's Guild, Chaosmos, and current Project Manager at Panda Game Manufacturing) will show you how to consider manufacturing throughout the game design process, from initial concept to balancing and final tweaks.
Are your dice cursed? Do float tests tell you anything useful? Are some dice systems fairer? Are metal dice fairer than plastic dice? All these questions and more will be answered.
Description:
Questions about dice are answered based on tens of thousands of physical dice rolls, detailed analysis, and billions of simulated rolls of fair and unfair dice. Some of the answers to the questions are at odds with conclusions of some very popular Internet sites. We have physically rolled 32 different dice 3000 times each. These include D6 dice, a D7, a D12, and many D20s. This database of dice rolls includes dice manufactured by Chessex, Crystal Caste, Eldritch, Game Science, Koplow Games, Level Up Dice, Metal Dice Games, Norse Forge, and Q Workshop.
Hear from the creators of Fourzy, a new digital board game where the goal is to be the first get 4 in a row. Talk with the developers and get a chance to play an alpha build of the online multiplayer.
Dinâmicas de jogos: o que acontece durante o jogo? (Portuguese)
Summary:
Uma explicação do conceito de dinâmicas de jogos seguida de uma discussão de como isso pode ser usado tanto academicamente quanto no desenvolvimento de jogos.
Description:
*THIS SESSION WILL BE IN PORTUGUESE* Vamos desvendar este conceito negligenciado que é tão importante para o entendimento de jogos. Dinâmicas: que são a essência do jogo. Joshua Kritz (Formado em matemática aplicada, e mestrado em engenharia de sistemas de computação. Membro do LUDES. Professor de programação para jogos. Desenvolvedor de jogos e entusiasta de jogos de tabuleiro.)