Come say hiya to Shadowrun, Earthdawn, Satellite Reign, Wrath & Glory, Strays, & who-knows-what-else writer, Russell Zimmerman! Ask questions, get loot signed, & get updates on upcoming products.
Safety & calibration tools help players establish boundaries & co-create intense & desirable experiences. Learn about several techniques & why they are useful; practice them in short scenarios.
Description:
Players of role-playing games have varying experience, abilities, triggers, and comfort zones, both physical and emotional. Trigger and content warnings help, but how do you ensure players feel safe and are able to consent to the roleplay they want and opt-out of what they don’t? What do you do when a boundary is crossed, or a player becomes overwhelmed during play? Safety and Calibration Mechanics are tools designed to help players feel comfortable with each other and with their own needs and boundaries and express them to each other. We will introduce and model various safety and calibration mechanics that can be used in tabletop RPGs, larps, and regular gaming groups. You’ll learn about the techniques, what they are designed to do, the assumptions and research behind them, and why they are important.
Whether you’re a player or GM, roleplay can sometimes get... complicated… How can designers account for the safety & comfort of all parties when creating their systems? Our panelists discuss.
Description:
Roleplaying assumes a certain level comfort between all parties to go smoothly and remain enjoyable. What happens in an online setting, when the social cues you rely on to read the room are harder to get a feel for? Our expert panelists, from game designers to diversity advocates, discuss the delicate issue of staying safe in online play and how you can plan for it as a designer or manage it as a GM or player.
The identity of a listener can be as crucial to the power of a story scene as the identity of a speaker. Scott Lynch explores scene alchemy with examples ranging from Shakespeare to Star Wars.
Schmoozing 101: A geek's guide to basic social interaction and networking
Summary:
Sandra Taylor presents a course in basic social and etiquette skills for people who want to learn how to talk to others at conventions. Talking to people doesn’t have to be difficult.
Paizo developers reveal mysteries from the Pathfinder campaign setting, from conspiracy theories to behind-the-scenes stories. Bring your most burning setting questions to this often too-honest Q&A!
Description:
Managing developer Adam Daigle, franchise manager Mark Moreland, and developer Linda Zayas-Palmer tell some secrets from the world of Pathfinder!
Paizo developers reveal mysteries from the Starfinder campaign setting, from conspiracy theories to behind-the-scenes stories. Bring your most burning setting questions to this often too-honest Q&A!
Description:
Creative director Rob McCreary, developer Jason Keeley, developer Joe Pasini, and franchise manager Mark Moreland spill the beans on Starfinder!
Map packs, modules, character portraits: there’s a whole world out there for artists who want to make & sell assets for people to use in their online games. This session is a quick & easy primer!
Description:
Map packs, modules, tokens and character portraits: As Roll20 rapidly approaches the 3,000,000 users mark, the demand for beautiful and unique assets to populate their games rises too. There’s a whole world out there for artists who want to make and sell TTRPG art for people to use in their online games! Join our Marketplace Director and some of our creators as they explain the Roll20 marketplace, their sales strategies and what does and doesn’t work in the virtual tabletop space. The session will include a Q&A.
If you like strategy games, come see the ins & outs of the best ones for our flagship game. Listen to Sandy Petersen, the game's famous designer, explain how HE puts together a winning strategy.