An experienced, modern-day smith discusses the bladesmithing process for 30 minutes, investigates fantasy metal possibilities for 90 minutes, & offers time for discussion & questions throughout.
Discover numerous tips & tricks from the developers themselves to get the most out of Realm Works, including recommended techniques for preparing content for the content market.
Find out why Realm Works is the tool every GM has dreamed about for managing campaigns. This seminar focuses on the basics of content development and organization. Transform the way you run your game!
Talk with Rob Daviau & Justin Jacobson of Restoration Games. We'll answer your questions, discuss plans for new games, & offer insight to the unique design challenges in bringing back old games.
Retrospective Panel: 50 Years of Gen Con Events in 90 Minutes
Summary:
Matt Shoemaker has digitized 50 years of Gen Con event history into one database. Come see his findings & ask questions like, “How many Settlers of Catan games have been run at Gen Con?"
Description:
Have you ever wondered about how Gen Con grew to the gaming phenomenon it is today? Puzzled over what Gen Con goers of the past have done at the convention? Join Matt Shoemaker in an exploration of 50 years of Gen Con history, in this overview of events of the past. Working with Temple University, Matt and his staff have digitized and analyzed 50 years worth of Gen Con programs. He will provide you with an overview of findings from the project as well as answer your questions delving into Gen Con's past.
Retrospective Panel: Accessorize! Gamers Know It's Not Just for Fashionistas
Summary:
Gamers love accessories: dice, modular terrain, t-shirts, & souvenirs. Come join Stefan Pokorny, Barbara Vantilberg, Lou Zocchi, & Michael Bowling for stories & maybe some free giveaways!
Description:
We all know that gamers love dice, of all colors, shapes, and numbers of sides---a true gamer can never have too many! But wargamers and roleplayers alike also value elaborate dioramas and modular terrain pieces like dungeon tiles and cityscapes. And let’s not forget t-shirts and memorabilia from backpacks to coffee mugs. Join Gen Con's trusty exhibitors for a round table on how to succeed in business at Gen Con - and maybe collect some free samples! With Stefan Pokorny of Dwarven Forge, Barbara Vantilberg of Offworld Designs, Lou Zocchi of GameScience, and Michael Bowling of Crystal Caste.
Retrospective Panel: Creative Millennium - RPGs at the Turn of the Century
Summary:
Join seminal RPG designers Ron Edwards, Jared Sorensen, & D. Vincent Baker from the Indie RPG movement, & designers James Wallis & Jonathan Tweet who inspired them.
Description:
The turn of the millennium saw an intense period of innovative, different-looking RPGs springing to life. Sorcerer, Dogs in the Vineyard and many others burst onto the scene with surprising force. But these games were influenced by earlier games like Over the Edge and Baron Munchausen that were ahead of their time. James Wallis and Jonathan Tweet discuss discovering a new RPG avant-garde with designers D Vincent Baker, Jared Sorensen, and Ron Edwards.
Hang out with the D&D 5th edition design team - including Mike Mearls & Jeremy Crawford - for a discussion of the state of the D&D union today, & their vision of an exciting future!
Description:
Join members of the core Dungeons & Dragons 5th edition design team - Mike Mearls and Jeremy Crawford - for a discussion of the state of the D&D union today. As the game opens up new dimensions in tabletop and online experience, pioneers like Matt Mercer of Critical Role are redefining the way we all experience D&D.
In 1974, Dungeons & Dragons was launched & Gen Con would never be the same. Hear stories from the earliest days of D&D at Gen Con from Tim Kask, Dave Megarry, Mike Carr, & Luke Gygax.
Description:
In its early years Gen, Con proclaimed itself the nation's "Premier Wargaming Convention." Then Dungeons & Dragons arrived on the scene. Perhaps the most influential game of our era, D&D quickly took over Gen Con, forcing TSR to reevaluate its emphasis. Hear stories of this era from those involved in the earliest days of D&D: Tim Kask, Dave Megarry, and Mike Carr. Also, Luke Gygax will share stories he heard of these days from his father, Gary.
In the 80’s D&D ruled Gen Con from its big castle in the exhibit hall. Hear stories from the other side of the moat, from Steve Jackson, Mike Pondsmith, Greg Stafford, John Nephew, & Jordan Weisman.
Description:
As D&D became wildly successful in the 80’s, Gen Con became the hub of RPG culture. Perhaps inevitably, a host of RPG designers came into the scene ready to innovate and compete against the granddaddy of RPG’s. Come hear stories of what it was like to start an RPG company in the 80’s, exhibit at Gen Con, and compete against D&D on its home turf, with Steve Jackson, Mike Pondsmith, Greg Stafford, John Nephew, and Jordan Weisman.