Discuss the ins & outs of writing the Pathfinder comic series from Dynamite, from creating memorable characters to working with artists & editors to generating page-flipping excitement.
Description:
How do you write a comic book? Join panelists Erik Mona, F. Wesley Schneider, and James L. Sutter, as they discuss the ins and outs of writing the Pathfinder comic series from Dynamite. Learn the secrets of creating memorable characters, plotting as a team, working well with artists and editors, and always keeping the reader turning the next page!
Pathfinder’s design team leads a hands-on workshop on rules design, including a discussion of the team’s current design projects & audience in developing rules from concept to execution.
Description:
Pathfinder’s design team leads a hands-on workshop on rules design, including a discussion of the team’s current design projects and collaboration with the audience to develop original rules from concept to execution.
Join the Pathfinder RPG design team for an up-close look at the rules of the Pathfinder RPG. They will take your questions & discuss the philosophy behind the Pathfinder game system.
Take your Pathfinder game out of this world & boldly go where no gamer has gone before! Explore how to explode the Pathfinder RPG into a new galaxy of technology, possibility, & adventure.
Description:
Take your Pathfinder game out of this world and boldly go where no gamer has gone before! Join Paizo staff in a seminar on how to explode the Pathfinder RPG into a new galaxy of technology, possibility, and adventure.
Patreon is a popular crowdfunding website that allows creators to earn money from their supporters. A panel of 3 RPG Podcasters (RPPR, Drunk and Ugly, The Third Wheel) discuss how to use it.
Description:
Patreon is a popular crowdfunding website that allows creators to earn money from their supporters and fans on a regular cycle. This gives creators new opportunities and new challenges. Ross Payton from Role Playing Public Radio, Faust Kells from The Third Wheel, and Matt Campen from the Drunk and Ugly podcast all have experience using Patreon so we can answer your questions about it. Learn what works and what doesn't. If you're curious about Patreon, this is the panel to learn more about it. Be sure to check out our websites to learn more: Role Playing Public Radio: https://www.patreon.com/RPPR The Third Wheel: https://www.patreon.com/thethirdwheel Drunk and Ugly: http://drunkandugly.com/
What exactly is being detected when a sorcerer uses detect thoughts? Are charm & dominate spells inherently unethical? Find out when a panel of academic philosophers discuss these issues & more!
Description:
What exactly is being detected when a sorcerer uses detect thoughts? Are charm and dominate spells inherently unethical? Do cure spells need to undo the mental trauma of being severely injured as well as heal the body in order to be effective? Can one be a moral relativist in Golarion, a world where spells like "holy smite" have different effects based on alignment? Can remove disease stop a viral epidemic? Why are there so many half-elves and half-orcs, but virtually no half-dwarves? These issues and more are discussed by a panel of gamers who also happen to be academic philosophers. Come see what philosophy has to offer to the thoughtful traveler in Golarion!
Pillar of Fire is an Atlas Games RPG-in-development from Cam Banks, a sci-fi epic where genetically engineered demigods direct the course of history. Learn more, ask questions, & answer ours!
Time is precious & there is no room for bad games. Come find out how to make your RPG sessions & campaigns better. Bring your problems & leave with solutions, & a few laughs along the way.
Description:
The cast of the Misdirected Mark Podcast is on a quest to eradicate bad gaming, one group at a time. We are here to help you make your games better and have more fun. If you have questions...we have answers. You have problems...we have solutions. You have a funny story...we love to laugh (with you, not at you). This seminar is an open format, taking questions and topics from the audience. Our advice is best described as a mix of: helpful, scholarly, blunt, and irreverent. With enough combined years of GMing to be a venerable half-orc we have the experience to help. So bring your best problem and see if you can stump the cast.
Red Markets is a game of economic horror that wrapped up on Kickstarter in June. Come listen to the creator answer questions about the book's progress & tell us how your beta tests are going.
“Play vulnerable," is common advice. What does that actually mean? How can opening your character up to vulnerability affect your game? Is there a way to do it without drinking the indie koolaid?