Miskatonic University Podcast Live Episode Recording
Summary:
This is a live episode of the Miskatonic University Podcast. We're a podcast dedicated to Call of Cthulhu and other horror and Lovecraft related roleplaying games.
Rob Boyle (Eclipse Phase), Ross Payton (Baseraiders), and Caleb Stokes (No Security) discuss using the basics of economic theory to make RPG settings more unique, immersive, and fun for your players.
Description:
Designers can talk forever about economies of narrative control and the finances of the RPG industry, but what about the economic structure of your setting? Most RPGs largely ignore the topic, but the basic tenets of economic theory are a great way to immerse players in a story and create conflict. A materialist outlook can make any setting unique and generate numerous plot hooks. This panel is here to show you how. Rob Boyle (lead designer for Eclipse Phase), Ross Payton (author of BaseRaiders: Superpowered Dungeon Crawling), and Caleb Stokes (author of No Security: Horror Scenarios in the Great Depression) will discuss using economics to engage players.
Mamas, don't let your babies grow up to be rules lawyers! The Gamer Wenches will host an open forum-style discussion on the unique perspective of being a mom at the gaming table.
Description:
Mamas, don't let your babies grow up to be rules lawyers! The Gamer Wenches will host an open forum-style discussion on the unique perspective of being a mom at the gaming table. Everyone is welcome regardless of parental status!
Learn quick and easy tips to increase your movement, improve your health, and decrease your waist line.
Description:
Learn quick and easy tips to increase your movement, improve your health, and decrease your waist line. This workshop will offer an introduction to physical activity and health for all ages and abilities. There will be hands-on and participatory activities and demonstrations to help you, your family, and gaming friends stay healthy. (The longer you live the more demons you can kill.) SPECIAL BONUS: First 25 attendees get a free pedometer!
Specific problems involved in designing multi-sided (more than two sides) games. Games where you can gain an advantage by talking with other players, and are likely at a disadvantage if you refuse.
Emmy award winner Jim Martin talks about his life journey, from puppeteering on The Great Space Coaster all the way to Sesame Street, and the twists and turns his life took along the way.
Description:
There Are No Straight Lines In Nature. Come hear 5 time Emmy award winning Director and puppeteer Jim Martin talk about his intriguing life journey, including his start on television's The Great Space Coaster, The Puzzle Place, and working on Sesame Street. Jim didn't start out wanting to be a puppeteer, but through the many twists and turns of his life, taking opportunities when possible, and with just a lot of luck, he's achieved outstanding success in his field, and worked with many of his own heroes. And he's not done yet. A great motivational speech, as well as a story of how sometimes the twists and turns in our lives are better than the straight lines we try to take.
Of Course You Can Design a Game, But Can You Design a Good One?
Summary:
What does "good game" mean? A lot of different things to different people. But there are principles to follow before you use playtesting to determine your target market's reaction.
How do you hold down a job, maintain a life and self-publish games?
Description:
I've been making and publishing games for 13 years. For all but 3 of those years, I held down an unrelated job in addition to other responsibilities. Over those 13 years I managed to produce over 15 titles. Sometimes at a rate of two a year. Staying productive and focused is nearly impossible in the face of Xbox, Netflix, HBO, movies, comics, ipads and legions of other distractions. But somehow we manage to do it. Let me share some of my tips and tricks with you—in addition to variety of dire warnings.
We'll discuss online tabletopping via Roll20.net. We'll do a brief overview for newcomers on how to get started, plus a Q&A session for veterans who want to speak directly with the Dev Team.
Description:
Whether your existing group has been separated by distance, or you want to find a few new players online, virtual tabletop gaming is an excellent way to enjoy your favorite games across any distance. We'll introduce you to Roll20, a virtual tabletop with more than 400,000 users, giving you tips to help you get started on the right foot. We'll also do a Q&A session for our existing Roll20 veterans who are interested to hear what's in store for Roll20's future. Whether you're brand-new to online tabletop gaming or have been using Roll20 for years, this is a great opportunity to meet directly with the Roll20 Dev Team and get your questions answered!