Join the Pathfinder design team for a discussion of the ten new classes for Pathfinder RPG and other exciting material in this summer’s blockbuster Pathfinder release.
Description:
Gen Con sees the release of the Advanced Class Guide and ten brand new classes for the Pathfinder RPG! Join the Pathfinder design team for a discussion of the new classes and other exciting material in this summer’s blockbuster Pathfinder release.
Wargames model the most intricate, complex, insane human endeavor. Topics include modeling, realism and the chaotic nature of history, research, and making sure it's a game not a straightjacket.
Introduction to LARPing (Live Action Role Playing)
Summary:
We dispel myths, discuss the many different kinds of LARPS, and explain what to expect. Q&A session follows. This year, FYI is presenting one horror, one steampunk and one Cthulhu LARP.
Description:
New to LARPing? Aren't sure if you should try it? Aren't even sure what "it" is? We dispel the myths, discuss the very different kinds of LARPs (from plot-driven to foam sword combat), and explain what to expect. Bring any questions you may have, and get ready to take your gaming to the next level! FYI has over 60 years of combined LARP experience writing, running, and playing, and this year we’re presenting a horror LARP (“Gates of Delirium”), a steampunk LARP (“In High Gear”), and a Cthulhu LARP (“The Hills Rise Wild!”).
Invitation to the Ball: A History of Ballroom Dance and Culture
Summary:
The masquerade ball is a classic trope of film and fantasy. Learn the culture and find out what makes a waltz Viennese, how to behave when the Duke asks you to dance, and why a vampires love tango.
Description:
The masquerade ball is a classic trope not only of gaming but of fantasy and adventure literature in general. Come learn what actually happens at a ball, the history of the dances, and the culture surrounding dance. Understand what makes a waltz “Viennese,” how you should behave when the Duke asks you to dance, and why a vampire would tango, and maybe even polka, but never samba. This seminar will inform you on the history of ballroom dance and include a discussion about how to apply it in your games and fiction.
Robin D. Laws and Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies and whatever you ask them about in this live edition of their award-winning podcast.
Description:
Writers and game designers Robin D. Laws and Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies and whatever you ask them about in this live edition of their award-winning podcast.
You want to GM at a convention, but you're not quite sure what you'd do. Experienced convention GMs share tips to be successful and pitfalls to avoid in this Q & A.