Tracy & Laura Hickman want to show you how to write unique story modules for their new Sojourner Tales storytelling board game and sell them for profit on their exclusive website.
Description:
Tracy & Laura Hickman present their new storytelling board game and they want you to write and sell unique stories to go with their game. This game funded on Kickstarter last year to 214% and is premiering at this convention. Come learn about the game, how to create your own Sojourner Tales story module and how you can then sell it for profit through the Sojourner Tales website.
Tracy Hickman & Howard Tayler present radical and revolutionary RPG gaming techniques which threaten the foundations of gaming itself! Put fun back in your role play and reanimate your dead games!
Description:
Tracy Hickman (Dragonlance author and game designer), Curtis Hickman (Chief Creative Officer of the Evermore Adventure Park) and Howard Tayler (Schlock Mercenary) presents radical player techniques which may threaten gaming itself! Learn both player and game master techniques designed to put both fun and adventure back into your game (and drive bad DMs and players wild) in this riotous seminar based on their secret book. An all new, revised presentation this year ... including a SECRET ANNOUNCEMENT. Ticket holders will be seated first ... with all others to fend for themselves.
Want your characters to stand out and be remembered? Let’s talk about how to do it and NOT make it annoying to your readers. It can be as easy as a stroll down the Hollywood walk of fame.
How to Be Successful Running Events at Gen Con or Anywhere Else!
Summary:
This seminar will help you build, plan, and run events at Gen Con or anywhere else. There will be a Q&A after the presentation.
Description:
While the workshop will primarily address the implementation of white wolf games, the basic concepts taught will work for any gaming system. We will be covering how to design an event, how to keep it on track, how to deal with difficult players, and how to get the most mileage out of your ideas.
Ever wanted to get your game published on the new frontier of Crowd Sourcing? Learn everything you need to know in this updated Standing Room Only panel from last year!
Kickstarter is one of the best ways to get your RPG created. We'll look at the pitfalls to avoid along the way and the methods to create a fun, engaging, and ultimately successful KS.
Everyone's favorite paladin killers are back! For the second year, we're spreading the word on evil. We'll discuss playing evil characters, evil social settings, and more! Come to the dark side.
Description:
Last year, geekspective.com presented How to Run an Evil Campaign, and while it was a popular event, Josh Long and his party of evil doers aren't satisfied. They still believe that there are folks at Gen Con that want to be evil, but don't have the knowledge or confidence to take the plunge. Come check out the encore performance where the group will touch the high points (and low points) of creating and playing in an evil-themed campaign. This campaign, Evil Is As Evil Does, is a 3.5 campaign that began in 2010. At the outset, there was one rule. All player characters must be evil aligned. That has created a lot of problems and opportunities that aren't covered in the rule books. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good aligned campaign. We'll explain why it can be so good to be so bad.