Novelists R.A. Salvatore, Ed Greenwood, Troy Denning, Erin Evans, Paul Kemp, and Richard Lee Byers discuss The Sundering, and the stories still to be told.
Moon Design will discuss its future publications schedule, as well as how it is developing Glorantha in general. RPGs and Board Games are just the beginning.
How do you survive college as a geek? Ryan McRae, an übergeek, has worked or been in college for over 15 years will show you the tricks and tips to give you a successful school year.
Pathfinder Adventure Card Game debuts at Gen Con! Join the designers for a look at the many card types, strategies for winning play, & Adventure Decks that help you expand your card game campaign!
Description:
Paizo’s new Pathfinder Adventure Card Game debuts at Gen Con! This seminar gives you the chance to be among the first to unlock its secrets. Join the game’s designers for a look at the its many card types, secret strategies for winning play, and upcoming Adventure Decks that help you expand your card game campaign! Panelists: Mike Selinker, Vic Wertz
Hex Games discusses the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.
Description:
There’s a lot more to game design than coming up with a world and some mechanics, finding a printer, and marketing your product. In this panel, the Hex Games staff will be discussing the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.
Why do we design games? What are games about? We will discuss games as an artform, and how designing games can improve the real world. This is all about Games as a social good.
A discussion on the current state of LARP design in the US. The panel will talk about the spreading Nordic influence, the recent spate of reality shows and other companies seeking to monetize LARPs.
Learn from Brian Engard (writer, Bulldogs! Fate Core) and John Adamus, (editor Evil Hat Productions, Margaret Weis Productions) about the relationship between writer and editor.