Join game designers from Real Life and Second Life in discussions on how the game is made.
Description:
Join a variety of in world and out of world game designers in a moderated chat fireside. Confirmed Game Designers include Eddy Webb of Pugmire, Tim Beach of Beach House Games and Remnant from Studio Dire. After this event, feel free to wander through the experience. If you’re going to miss meeting in person at Gen Con this year then participate with other gamers in this virtual Gen Con experience event using an avatar all your own. This is an immersive pilot-scale proof of concept initiative built on the Linden Labs Enterprise edition of Second Life. Register early – space is limited. Linden Labs Enterprise requires players be 16 or older.
Micro and Macro Storytelling and Character Designs
Summary:
Come listen to a discussion panel on an in-depth exploration of how mental maps, immigration, and food can all inform and transform micro and macro storytelling and character designs.
Description:
Stephanie Seketa did her doctorate work in urban history, immigration, and war. She has run virtual gaming campaigns for over 8 years and “endless” years of tabletop in-person games prior to that. She integrates her expertise in historical events and urban design into games, plot narratives, and world design practices. If you’re going to miss meeting in person at Gen Con this year then participate with other gamers in this event using an avatar all your own. This is an immersive proof of concept initiative built on the Linden Labs Enterprise edition of Second Life. Register early – space is limited. Linden Labs Enterprise requires players be 16 or older.