Have you ever look at your brand new campaign map and wondered how to make this world come alive with the same richness found in franchises like Game of Thrones or Mass Effect?
Description:
During this seminar, I'll show you an iterative framework for worldbuilding and quest hook development based on processes I use as a Geopolitical Strategist. This framework will allow you to use nothing but your map to you create a vibrant world rife with enough rumors and quest hooks to leave your players spoiled for choice.
I Make Games for the Military Industrial Complex -- AMA!
Summary:
People play games for fun, but there is a growing cohort of businesses and NGO's that play "serious games" for the purpose of training and risk analysis for geopolitical and military related events.
Description:
In this talk, Baron de Ropp gives an overview of the process he uses as a Geopolitical Strategist to design games used by Fortune 500 companies, military researchers, and various risk management professionals to both accurately predict what the future might look like, and how to design games that allow these organizations to analyzer these possible futures.