Attendees at this event will learn why today is a better time than ever before to get their games published, and will get tips from three published authors on many aspects of the business. Highlights will include step-by step information on self-publishing, from concept to distribution. Prospective authors will have the opportunity to ask questions and to seek personalized advice from the presenters on how to get their games into print.
You've assembled your cards, cut out your counters, and pasted down the board. (Seems like a lot of trouble for an RPG design, though.) Now what? This seminar will discuss your options for PDF publishing.
How to Get Your Game Published: Traditional Print Publishing
Description:
You've assembled your cards, cut out your counters, and pasted down the board. (Seems like a lot of trouble for an RPG design, though.) Now what? This panel will discuss your options with traditional print publishing.
Have you always tried to add music to your campaign but you can never seem to get it just right. Join Jeff Goins as he discusses the flats and sharps of how to add a sound track to your favorite campaign.
Have you always tried to add music to your campaign but you can never seem to get it just right. Join Jeff Goins as he discusses the flats and sharps of how to add a sound track to your favorite campaign.
Colonel Louis Zocchi tells everything you need to know to succeed in the game business. He covers copyrights, patents, trademarks, costs, royalties, pricing, profit margins, discounts, timing releases, agents, and getting others to publish your design.
Colonel Louis Zocchi tells everything you need to know to succeed in the game business. He covers copyrights, patents, trademarks, costs, royalties, pricing, profit margins, discounts, timing releases, agents, and getting others to publish your design.
Learn the rough and the smooth in the path of the would-be gaming mogul from panelists who have been there and done that. Many of them have also got the T-shirt.
Our hobby needs you-to bring more players into the game! Discuss fun and exciting teaching techniques with Wizards' R&D staff, including using the D&D Basic Game and Dungeons & Dragons For Dummies to bring new players up to speed quickly and painlessly. D&D is fun-let's share it with the world!