Before there was Dungeons and Dragons, there was Greyhawk. Before there was Greyhawk there was Blackmoor. Before there was Blackmoor, there was.....Braunstein? The game before the games before The Game...Major Wesely will tell you how he invented D & D (and how he did not). An excursion into the beginning of roleplaying games, with handouts so you can try it yourself.
Cartooning Demonstration from Aaron Williams of Nodwick
Description:
From pencil to pen to scanner to Photoshop, Aaron Williams (creator of Nodwick and ps238) will give a step-by-step demonstration of how he creates his comics.
Good fiction starts with character. How much you need to know about a character depends on the story you're writing. Two published authors will teach you tricks of character development.
So you want to look the part--where do you start? From researching the look, to putting it all together on a limited budget, this workshop will help you with designing your costume. Bring your costume ideas and questions.
So you want to look the part--where do you start? From researching the look, to putting it all together on a limited budget, this workshop will help you with designing your costume. Bring your costume ideas and questions.
Mr. Robert Bledsaw has several of his works being sold in downloadable format. He'll tell you all about short run publishing, covering royalties, putting up a website, selling your manuscript direct through a merchant account, contract arrangements with e publising firms, protecting your rights and what to watch for, how to get noticed, and everything else you need to know about self-publishing.
Mr. Robert Bledsaw has several of his works being sold in downloadable format. He'll tell you all about short run publishing, covering royalties, putting up a website, selling your manuscript direct through a merchant account, contract arrangements with e publising firms, protecting your rights and what to watch for, how to get noticed, and everything else you need to know about self-publishing.
As the GM, it is our job to make the RPGs enjoyable. Whether it is creating unique monsters and items, working in each character into the plot, or having personalized dream sequences, it is possible to make it an immersive experience players will remember. Players are welcome too. Learn how to get more out of gaming by getting "inside" your character.
Learn the secrets to achieving victory in skirmish play from members of Wizards' R&D staff, including tips for building awesome war-bands, special tactics, and ways to dominate the battlefield in tournaments and home games. Also, get a sneak peek at upcoming releases and have your questions answered.
Is your adventuring party on the ropes? Are you tired of replacing your rogue every other adventure? Join D&D designers and developers as they discuss ways to make your adventuring party more effective in play, from special tactics to new rules designed to promote teamwork.