The two key elements to every game are "theme" and "mechanics". Ironically, these elements are more often at war with each other during the game design process than in harmonious accord. Join IIGoH, Andrew Parks as he discusses the importance of theme in games, and whether a design should begin or end with its theme. He will also discuss different genres of games and how theme is more or less central to each genre.
Curious about True Dungeon? Are you playing TD for the first time, or are you just a big TD fan? If so, please join us for a discussion about this unique and exciting event. Learn from TD veterans on how to play and to maximize your fun in the dungeon. Bring your questions for Q&A at the end of the session. No previous experience needed.
Curious about True Dungeon? Are you playing TD for the first time, or are you just a big TD fan? If so, please join us for a discussion about this unique and exciting event. Learn from TD veterans on how to play and to maximize your fun in the dungeon. Bring your questions for Q&A at the end of the session. No previous experience needed.
Curious about True Dungeon? Are you playing TD for the first time, or are you just a big TD fan? If so, please join us for a discussion about this unique and exciting event. Learn from TD veterans on how to play and to maximize your fun in the dungeon. Bring your questions for Q&A at the end of the session. No previous experience needed.
This is your chance to meet the people behind the True Dungeon event, ask questions, give suggestions and receive all the answers to this year's adventure. This year's seminar will include a multimedia presentation to better explain facets of the dungeon adventure.
Join us for a discussion panel featuring the breakout stars of online fantasy gaming comics. I mean, you already read their comics for free, the least you could do is show up to their seminar. Scheduled to appear: Phil Foglio (Girl Genius), Aaron Williams (Nodwick), Rich Burlew (Order of the Stick), Tarol Hunt (Goblins), Rob Balder and Jamie Naguchi (Erfworld), and maybe even one or two more.
Are you curious about the Lords of Dust? Love the Dreaming Dark, but just can't make them work in your game? Join Eberron designer Keith Baker for an informal discussion about the villains of Eberron - how they came to be and tricks for using them in your campaign.
Paizo's GameMasteryâ„¢ products give you the tools to make the most of your RPG campaigns. Publisher Erik Mona and Paizo's 12-time ENnie Award-winning design staff present products that combine the best art and production values to bring a vorpal edge to your campaigns. Stop by the panel and listen to Publisher Erik Mona, GameMastery Designer Jason Bulmahn, and other Paizo employees talk about this exciting line of RPG accessories and products.
2007 marks the fifth anniversary of Paizo Publishing. We've come a long way in five short years and our fifth year is our biggest, our best, and our most exciting! Stop by this panel and hear CEO Lisa Stevens, Publisher Erik Mona, and other Paizo employees talk about this historic year at Paizo Publishing.