Meet Team Restoration, get the latest on Unmatched, Return to Dark Tower, what else we’ve got coming up, a fun little announcement, and ask us your questions.
The Unmatched design team offers advice and concrete tips for creating a fun, balanced homebrewed hero for the world’s greatest skirmish game.
Description:
We’ll discuss where to start when designing a new hero, card counts, health, sidekicks, attack/defense values, movement, special abilities, and more. But we’ll also talk about general concepts such as how to evoke the hero’s theme through a pattern of play.
Come meet Team Restoration, see how Dark Tower is coming along, suggest restorations, tell us how cool Unmatched is, & maybe we'll drop a hint or two about our next project.
Meet Oliver Barrett ("Unmatched") and the design teams, pushing the envelope of how games look. Explore new media, outsider art, contemporary design, and how to break the "rules".