The Emissaries by Jamie Chambers. Emissaries from other races and kingdoms have been sent to the ancient empire of Vinnengael to gain the favor of King Tamaros. A chance presents itself when a vicious assassin threatens the life of the young Prince.The emissaries must set aside their own agendas and differences and work together to find the assassin before he carries out his deadly threat. Characters provided. Standard RPGA experience.
The Emissaries by Jamie Chambers. Emissaries from other races and kingdoms have been sent to the ancient empire of Vinnengael to gain the favor of King Tamaros. A chance presents itself when a vicious assassin threatens the life of the young Prince.The emissaries must set aside their own agendas and differences and work together to find the assassin before he carries out his deadly threat. Characters provided. Standard RPGA experience.
The Time/Space vortex has been damaged, and time-seepage is slowly starting to destroy the universe. Gallifrey has even disappeared from the timelines.The Doctor recruits you to help find the cause and put the universe to rights. Who would destroy all time? GM Nicholas Seidler.
Your group has captured the Skull of Alba-Ker, a Necromantic artifact, along with several unknown wizard spells. Your mission, should you choose to accept it, will be to safeguard the skull and spells to a Valarian town. Hmmm, how do you move a fifteen-foot diameter skull cross country without attracting the attention of a Necro? GM Michael Marohl.
A farewell to 2nd Edition.The final tournament to see who was the baddest in the land. Players start with a first level character of their choice from any of the out going source books (First Edition Core, Rules 2,2nd Edition Core rules, Al Quadim, Unearthed Arcana, Etc.) They get 72 points to distribute among their ability scores and max hit points.They pair off and begin combat. Best two out of three wins the round. Advancement as per Magic style Tournament/Swiss.
This job will either be the One that saves the Franchise for the Madison franchise of Ghostbusters International or a death sentence for its members. Spend time fighting dead cannibalistic serial killers, Civil War prisoners, and Native Americans while dodging crazy people.
The Guards are back, and everyone wants to know from where. But things have changed during their ten-year absence (and maybe not for the better), and it remains to be seen how the Guard will fit themselves back into American life.
The Guards are back, and everyone wants to know from where. But things have changed during their ten-year absence (and maybe not for the better), and it remains to be seen how the Guard will fit themselves back into American life.
The Guards are back, and everyone wants to know from where. But things have changed during their ten-year absence (and maybe not for the better), and it remains to be seen how the Guard will fit themselves back into American life.
The Guards are back, and everyone wants to know from where. But things have changed during their ten-year absence (and maybe not for the better), and it remains to be seen how the Guard will fit themselves back into American life.