Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
Finger of the Wind by Robert Wiese. Rumors of luz on his throne and demons moving into Furyondy have caused Furyondy's king to call for a search for the Rod of Seven parts. But Mordenkainen knows that another solution is needed, and the Citadel of Eight embarks on a dangerous quest to restore the balance to the war-torn area.This adventure is part of the Living Greyhawk Campaign, but with characters (levels 7-8) provided. Eight-player teams, team advancement. Uses 3rd edition D&D rules. Standard RPGA experience points.
The Darkness of Bromhead Manor by Geoff Skellams.The Maxwell children have come with their deathly ill mother to Bromhead Manor. It was hoped their mother's estranged half-brother could do something to alleviate their mother's condition and bring her back to health. But instead of a caring, kindly old man, they found their uncle to be a snarling, reclusive man, who locks himself in the western wing of the Manor, a place he has forbidden the children to explore. Strange things have started happening in the Manor, things that have the servants talking in hushed tones and refusing to elaborate. For the children, the house has become a place of fear, as they slowly lose hope of their mother ever recovering. Will they be able to overcome the Darkness of Bromhead Manor? A Masque of the Red Death tournament, using the D&D 3rd Edition rules, for the six Maxwell children (characters provided). RPGA paying members 7th level and above. Quintuple RPGA experience points.
The Darkness of Bromhead Manor by Geoff Skellams.The Maxwell children have come with their deathly ill mother to Bromhead Manor. It was hoped their mother's estranged half-brother could do something to alleviate their mother's condition and bring her back to health. But instead of a caring, kindly old man, they found their uncle to be a snarling, reclusive man, who locks himself in the western wing of the Manor, a place he has forbidden the children to explore. Strange things have started happening in the Manor, things that have the servants talking in hushed tones and refusing to elaborate. For the children, the house has become a place of fear, as they slowly lose hope of their mother ever recovering. Will they be able to overcome the Darkness of Bromhead Manor? A Masque of the Red Death tournament, using the D&D 3rd Edition rules, for the six Maxwell children (characters provided). RPGA paying members 7th level and above. Quintuple RPGA experience points.
At Time of Need by Dave Wolin.The army of the enemy is two days'march from your homes. All that stands between them and your village is a crippled captain, a band of shopkeepers, shepherds and cooks, and you. An adventure for 1st level characters (provided). Uses 3rd Edition D&D rules. Standard RPGA experience points.